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alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 2 days ago

DXVK 3.0 Released With DXBC-SPIRV For Shader Compilation, Descriptor Heaps By Default

www.phoronix.com

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DXVK 3.0 Released With DXBC-SPIRV For Shader Compilation, Descriptor Heaps By Default

www.phoronix.com

alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 2 days ago
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  • TerdFerguson@lemmy.ca
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    2 days ago

    Translation. Better performance on Linux.

    I will load up Cyberpunk 2077 and judge for myself.

    • UntimedDiffusion@piefed.zip
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      2 days ago

      Cyberpunk won’t be affected as it uses D3D12

      • thingsiplay@lemmy.ml
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        1 day ago

        Proton translates D3D12 to Vulkan. So the game runs with Vulkan on Linux.

        • rue@lemmy.zip
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          1 day ago

          But DX12 doesn’t use DXVK, it uses VKD3D-Proton.

          • ColdWater@lemmy.ca
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            23 hours ago

            Didn’t vkd3d stand for Vulkan Direct 3D?, a directx reimplementation/translation of proton/wine?

            • who@feddit.org
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              16 hours ago

              As far as I know, it has always been specifically for Direct3D 12, which makes sense because of that version’s design similarities to Vulkan.

              DXVK does the same thing for earlier Direct3D versions.

              https://gitlab.winehq.org/wine/vkd3d/-/raw/master/README

              https://raw.githubusercontent.com/HansKristian-Work/vkd3d-proton/refs/heads/master/README.md

          • thingsiplay@lemmy.ml
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            1 day ago

            Ah, you are right. I didn’t pay attention to this. It even says this in the introduction of the article. Thanks for clearing up.

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