alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 2 days agoDXVK 3.0 Released With DXBC-SPIRV For Shader Compilation, Descriptor Heaps By Defaultwww.phoronix.comexternal-linkmessage-square17linkfedilinkarrow-up156arrow-down10cross-posted to: [email protected]
arrow-up156arrow-down1external-linkDXVK 3.0 Released With DXBC-SPIRV For Shader Compilation, Descriptor Heaps By Defaultwww.phoronix.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 2 days agomessage-square17linkfedilinkcross-posted to: [email protected]
minus-squarethingsiplay@lemmy.mllinkfedilinkEnglisharrow-up1·1 day agoAh, you are right. I didn’t pay attention to this. It even says this in the introduction of the article. Thanks for clearing up.
Ah, you are right. I didn’t pay attention to this. It even says this in the introduction of the article. Thanks for clearing up.