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Joined 16 days ago
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Cake day: January 9th, 2026

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  • JSON is easier to parse, smaller and lighter on resources. And that is important in the web. And if you take into account all the features XML has, plus the entities it gets big, slow and complicated. Most data does not need to be self descriptive document when transferring through web. Fundementally these languages are two different kind of languages: XML is a general markup language to write documents, while JSON is a generalized data structure with support for various data types supported by programming languages.




  • The tags explains it a lot. I do not agree with the users or developers giving this tag to those “random” games. Most of these are not Hero Shooters in my book.

    Every one of those work on Linux, I’m literally in comp queue in Rivals right now.

    Me too. I type while waiting for matches. These games were just mentioned as an example what I understand as Hero Shooter. And we don’t have many to choose from. I didn’t say they don’t work, i played each of them for hundreds and thousands of hours.


  • Wait what? Those are totally randomly picked games, that do not meet the criteria of being Hero Shooter. And you even eliminated one that has at least hero shooter elements to it, Apex Legends. I do not think that Gears 5, Titanfall 2 or Quake counts as Hero Shooters, at least not what I am envisioning. Also Call of Duty??? Really?

    Edit: Maybe I should be more specific, as the term Hero Shooter seems to be understood too broadly. What I understand under this term is Team Fortress 2, Overwatch and Marvel Rivals. Deadlock is an hybrid and that is okay too. I also like Apex Legends, even if its main gameplay loop is not. With these constraints, I don’t have many to choose from, that also play on Linux.







  • I don’t know how to do a screenshot of the entire window that scrolls outside the view… i know skill issues. :D Well in Flatseal some relevant settings are X11 windowing system = ON, Wayland windowing system = OFF, Fallback to X11 windowing system = OFF. GPU acceleration = ON:

    • xlsclients returns “freetube”
    • With the enabled acceleration features using cmdline: “Media” activity is active (as soon as I play a video)
    • Without the extra features: “Media” activity is 0%

    Unfortunately if I enable Wayland (just reverse ON / OFF X11 and Wayland setting in Flatseal), the Media activity is unused. Following settings and results are…

    X11 windowing system = OFF, Wayland windowing system = ON, Fallback to X11 windowing system = OFF. GPU acceleration = ON:

    • xlsclients returns “” (empty)
    • With the enabled acceleration features using cmdline: “Media” activity is 0%
    • Without the extra features: “Media” activity is 0%


  • I don’t know why, but the shortcut in the “Start” menu of KDE does not longer start FreeTube… Its Command-line arguments is 'run --branch=stable' --arch=x86_64 --command=/app/bin/run.sh --file-forwarding io.freetubeapp.FreeTube @@u %u @@ . I have uninstalled FreeTube, deleted the shortcut so it is created from scratch and still does not start. It only starts from either commandline with regular flatpak command, or when I create a new shortcut with the arguments run io.freetubeapp.FreeTube --enable features=AcceleratedVideoDecodeLinuxZeroCopyGL,AcceleratedVideoDecodeLinuxGL,VaapiIgnoreDriverChecks,VaapiOnNvidiaGPUs






  • pre-order isn’t in development phase usually. Isn’t the Early Access the exact point of funding developers in development? Usually a game that is in pre-order is basically done.

    If we can’t play and test the game (like in Early Access), then I am still against pre-orders. Because just because its an indie developer does not mean players should fund a game they don’t know will be good or bad. Just my opinion.