alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 2 days agoDXVK 3.0 Released With DXBC-SPIRV For Shader Compilation, Descriptor Heaps By Defaultwww.phoronix.comexternal-linkmessage-square17linkfedilinkarrow-up156arrow-down10cross-posted to: [email protected]
arrow-up156arrow-down1external-linkDXVK 3.0 Released With DXBC-SPIRV For Shader Compilation, Descriptor Heaps By Defaultwww.phoronix.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 2 days agomessage-square17linkfedilinkcross-posted to: [email protected]
minus-squarewho@feddit.orglinkfedilinkEnglisharrow-up1·edit-217 hours agoAs far as I know, it has always been specifically for Direct3D 12, which makes sense because of that version’s design similarities to Vulkan. DXVK does the same thing for earlier Direct3D versions. https://gitlab.winehq.org/wine/vkd3d/-/raw/master/README https://raw.githubusercontent.com/HansKristian-Work/vkd3d-proton/refs/heads/master/README.md
As far as I know, it has always been specifically for Direct3D 12, which makes sense because of that version’s design similarities to Vulkan.
DXVK does the same thing for earlier Direct3D versions.
https://gitlab.winehq.org/wine/vkd3d/-/raw/master/README
https://raw.githubusercontent.com/HansKristian-Work/vkd3d-proton/refs/heads/master/README.md