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alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 2 days ago

DXVK 3.0 Released With DXBC-SPIRV For Shader Compilation, Descriptor Heaps By Default

www.phoronix.com

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DXVK 3.0 Released With DXBC-SPIRV For Shader Compilation, Descriptor Heaps By Default

www.phoronix.com

alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 2 days ago
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    17 hours ago

    As far as I know, it has always been specifically for Direct3D 12, which makes sense because of that version’s design similarities to Vulkan.

    DXVK does the same thing for earlier Direct3D versions.

    https://gitlab.winehq.org/wine/vkd3d/-/raw/master/README

    https://raw.githubusercontent.com/HansKristian-Work/vkd3d-proton/refs/heads/master/README.md

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