• Kernal64@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    3
    ·
    1 hour ago

    You’re all wrong. It’s DriveClub. They put so much detail in the simulation of air pressure, angle of light coming from the sun, dynamic volumetric clouds, and so much more. On top of that, they simulate their weather on the conditions 100 miles out from the actual racetrack to make things as realistic as possible. It’s absolutely gorgeous.

  • detinu@lemmy.world
    link
    fedilink
    English
    arrow-up
    3
    ·
    1 hour ago

    Death Stranding for me. Especially at the beginning of the game when you encounter your first storm, and you clear it. That feeling of relief is truly spectacular.

    • dodos@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      49 minutes ago

      I’m pretty sure the lead on clouds is the industry leader on cloud rendering. He has some great gdc talks and paper write-ups of his work.

  • shiftymccool@programming.dev
    link
    fedilink
    English
    arrow-up
    3
    ·
    2 hours ago

    No Man’s Sky has some impressive storms. They change depending on the planet, and a recent update (still updated for free since 2016, btw) added a bunch of new atmospheric effects. Some storms have winds strong enough to throw around and, in some cases, off the planet.

  • umbraroze@lemmy.world
    link
    fedilink
    English
    arrow-up
    2
    ·
    3 hours ago

    Most recent time I was awestruck by a thunderstorm in a game? Forza Horizon 5. One of the early missions involved heading out in the jungle during a massive thunderstorm and it was just legendary. Visuals, audio, everything.

      • Flamekebab@piefed.social
        link
        fedilink
        arrow-up
        1
        ·
        53 minutes ago

        I only played through the second one but the thing that got me was just how ambitious it was. It ruined many other games for me as I was left thinking “Where’s the rest of the game?”.

  • L3dpen@lemmy.ml
    link
    fedilink
    English
    arrow-up
    5
    ·
    6 hours ago

    I really liked the storms in Valheim. Probably not the best looking but they felt so impressive.

    This channel has a lot of pretty game ambience, but isn’t limited to storms.

  • Swordgeek@lemmy.ca
    link
    fedilink
    English
    arrow-up
    34
    ·
    13 hours ago

    I’d say Red Dead Redemption 2 (RDR2). Everything about the atmosphere in that game was immersive - graphics were good enough that I didn’t notice they were graphics. I genuinely felt cold, wet, hot, windblown, or joyful at the various weather/environment situations in the game.

  • taiyang@lemmy.world
    link
    fedilink
    English
    arrow-up
    9
    ·
    10 hours ago

    I’m going to give you an evil answer and say Final Fantasy X. Are you ready to dodge 200 lightning bolts?

  • Katana314@lemmy.world
    link
    fedilink
    English
    arrow-up
    8
    arrow-down
    1
    ·
    10 hours ago

    How about the one at the end of Zelda: Ocarina of Time?

    Having effects that shatter the framerate is, of course, a very undesirable thing for gamers. But something about it in the context of a sudden final boss fight against Ganon, placing his large figure against the thundering background, made him much more imposing in a way that might not really even be represented when playing the game in 4K on an emulator.

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
    link
    fedilink
    English
    arrow-up
    36
    arrow-down
    2
    ·
    15 hours ago

    BOTW/TOTK is pretty memorable because it has a mechanical effect. Climbing becomes harder due to wet surfaces being slippery, and lightning can strike things killing them, damaging things and setting fires.

    • rudyharrelson@lemmy.radio
      link
      fedilink
      English
      arrow-up
      12
      ·
      15 hours ago

      I loved the storms in BOTW. The rainy atmosphere and the mechanical effects were really well done.

      In a similar vein, Majora’s Mask has a fantastic thunderstorm on day 2 of the cycle.

    • mox@lemmy.sdf.org
      link
      fedilink
      English
      arrow-up
      2
      ·
      edit-2
      11 hours ago

      This is one of the two that jump to mind. Red Dead Redemption 2 had beautiful, atmospheric storms that were a sight to behold at a distance. Breath of the Wild brought the lightning up close and personal.

      There’s nothing quite like deciding to take a fight in a thunderstorm while the only gear you have left is metal, or carefully sneaking up on an enemy only to have a bolt of nature’s electric fury crash down two meters behind you and shake the ground you’re standing on. Especially in surround sound.