-There’s a good chance you can beat Nintendo, but you’ve got to visualize how you’re going to win, okay?
-Gotcha…
A CONGENITAL HEART DEFECT HAS APPARENTLY FELLED NINTENDO’S LAWYER MOMENTS BEFORE THEY COULD STEP INTO THE COURTROOM
-There’s a good chance you can beat Nintendo, but you’ve got to visualize how you’re going to win, okay?
-Gotcha…
A CONGENITAL HEART DEFECT HAS APPARENTLY FELLED NINTENDO’S LAWYER MOMENTS BEFORE THEY COULD STEP INTO THE COURTROOM
To quote Bernard Black: “Well expect away!”
The Temple of Trials is intended to be a tutorial - something the executives insisted they include. The first game’s tutorial is in the manual.
The maze puzzle with the electrified floor is some absolute bullshit. I wonder if there’s a mod to remove that nonsense?
As for the beginning, I used a mod to skip the Temple of Trials because you’re absolutely right, it’s such a tedious slog. Yay, executive meddling!
I really enjoyed playing through Fallout 2 on my deck.
Adverts are visual and psychological pollution. Get fucked.
Firefall walked so that Star Citizen could run.
Software development as a service?
Or two Steam Decks!
I’m sure that’ll help PS5 Pro sales.
Was Gotham Knights not part of that continuity? Huh.
Meanwhile I’m over here with my MiniDiscs.
But Robert is such a nice man!
Do not connect this device to the internet, no matter how much it begs.
It’s still doing better than Krita - which I had to bail on because its levels tool doesn’t support setting the white point.
This is a consequence of your actions, is that not clear to you?
Something that supposedly doesn’t bother you causes this reaction? That’s hilarious.
You were needlessly unpleasant to me, I’m merely returning the favour.
Sneer all you like, one of the things I do is fix technical specs for a living. Being a pedantic nerd literally pays my bills.
How long are they planning to be hamstrung by the tech debt they’ve accrued? Sooner or later they’re going to have to do something about it, surely?
Their games all look the same, in that it’s always obvious that it’s a Bethesda-engine game (whatever they’re calling it this week). They’re always janky, usually at least a console generation behind their contemporaries, and they always feel held together with duct tape and prayers.
Playing their games is an exercise in sighing and trying to ignore the jank. Everything always feels like it’s wheezing along and trying to do anything beyond the obviously intended actions is likely to cause instability in the quest scripting.
I’m reminded of how Deus Ex players would try something only to find that the game was built to take that into account and allow for it. It’s the opposite of how it feels playing Bethesda’s games.