Many people asked for it, so I created and released a new product: 80 shaders from my collection, ready to use in any project. Plus bonuses. 😎
1.2.5 (2026-09-02): Added spiral_galaxy (scene and shader). Added refraction_tunnel (scene and shader).
Thays fuckin sweet! Thanks for sharing, I’m sure there are a lot of people this kind of thing would be really useful to ❤️
Thanks. 😎
Pic looks like a surreal meme.
This is what happens when a programmer tries to create some graphics. 😀
1.2.4 (2026-08-15): Added animated_star (scene and shader). Added cave_tunnel (scene and shader).
0.9.5 (2025-07-08): Added ray_marching_8 (scene and shader) and ray_marching_9 (scene and shader).
0.9.2 (2025-05-21): Added print_number (scene and shader) and its usage in paper_burn (script and shader). Added ray_marching_5 (scene and shader).
gonna share this with my partner who currently has to code their own shader in bevy lol
I think Bevy uses WGSL that has a different syntax. But your friend can at least extract the algorithms and rewrite them. 😎
I meant, ill send it to them as a flex ^^ By the looks of it it seems quite the challenge so i am happy about these libarys on godot
I see. Good idea.
1.2.3 (2026-07-23): Added seismograph (scene and shader). Added lava (scene and shader).
1.2.1 (2026-07-08): Added one_line_warp (scene and shader). Added flag (scene and shader).
1.2.2 (2026-07-17): Added electric_wave (scene and shader). Added heart_monitor (scene and shader). Fixed flag.shader (+ replaced by +=).
0.9.3 (2025-05-25): Added ray_marching_6 (scene, shader, and texture). Added voronoi_mosaic (scene and shader).
0.9.4 (2025-07-04): Added ray_marching_7 (scene and shader) and magic_portal (scene and shader). Updated polar_heart (shader).
1.1.2 (2026-02-10): Added fractal_flower (scene and shader). Added wildfire (scene and shader).
1.1.3 (2026-03-10): Added fiery_area (scene, shader and script). Added 3d_glow (scenes, shader and scripts).
1.1.6 (2026-04-21): Added old_photo (scene and shader). Added radar (scene, shader and script).



