Many people asked for it, so I created and released a new product: 80 shaders from my collection, ready to use in any project. Plus bonuses. 😎
Pic looks like a surreal meme.
This is what happens when a programmer tries to create some graphics. 😀
Thays fuckin sweet! Thanks for sharing, I’m sure there are a lot of people this kind of thing would be really useful to ❤️
Thanks. 😎
1.2.4 (2026-08-15): Added animated_star (scene and shader). Added cave_tunnel (scene and shader).
1.2.3 (2026-07-23): Added seismograph (scene and shader). Added lava (scene and shader).
1.2.2 (2026-07-17): Added electric_wave (scene and shader). Added heart_monitor (scene and shader). Fixed flag.shader (+ replaced by +=).
1.2.1 (2026-07-08): Added one_line_warp (scene and shader). Added flag (scene and shader).
0.9.3 (2025-05-25): Added ray_marching_6 (scene, shader, and texture). Added voronoi_mosaic (scene and shader).
0.9.5 (2025-07-08): Added ray_marching_8 (scene and shader) and ray_marching_9 (scene and shader).
0.9.4 (2025-07-04): Added ray_marching_7 (scene and shader) and magic_portal (scene and shader). Updated polar_heart (shader).
0.9.2 (2025-05-21): Added print_number (scene and shader) and its usage in paper_burn (script and shader). Added ray_marching_5 (scene and shader).
gonna share this with my partner who currently has to code their own shader in bevy lol
I think Bevy uses WGSL that has a different syntax. But your friend can at least extract the algorithms and rewrite them. 😎
I meant, ill send it to them as a flex ^^ By the looks of it it seems quite the challenge so i am happy about these libarys on godot
I see. Good idea.
1.0 (2025-10-31): The full version with 100 shaders! Added horizontal_jitter (scene and shader). Added fiery_ornament (scene, script, and shader). Added page_flip (scene and shader).
1.1.5 (2026-04-14): Added waterfall (scene and shader). Added noise_star (scene and shader).
0.9.7 (2025-09-13): Added flow_noise (scene and shader), and circular_bur (scene and shader).
0.9.8 (2025-10-07): Updated to Godot 4.5. Added endless_ornament (scene and shader). Added point_tunnel (scene and shader).



