• RedFrank24@piefed.social
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    2 hours ago

    As you can see from about 2020 onwards, there was an absolute DELUGE of trash games. Of course the majority of games aren’t going to make anything, Steam makes zero effort to curate anything. A thousand games can get released per day and the vast vast majority of them you never even notice.

  • molten@lemmy.world
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    4 hours ago

    Misleading. There is so much slop made from free assets just thrown together or AI programmed messes and such on steam that it should read “little more than 1% of games on steam are worth your time” indie devs get a decent amount of love, especially at launch. But steam has such a backlog of games available that it gets pretty wild. If we’re counting DLCs, OSTs, and games, I’m really not surprised.

    • raze2012@lemmy.world
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      5 minutes ago

      It seems that’s partially taken into account:

      New analysis of 99,206 Steam games illustrates just how extreme the economics can be on Valve’s PC gaming emporium

      Over 8,000 paid games analyzed never received a single Steam review

      This report also only looks at premium games, meaning free-to-play giants like Valve’s Counter-Strike are left out, as are “non-game software, adult-only titles and unreleased entries.” The list of 99,206 was selected from a base of 136,281.

      The only caveat is that revenue is estimated, so there can be big swings in the data.

      The standard multiplier here is 35, so this research assumes one Steam review is worth 35 sales at a game’s current listed price, though you can also use a more “conservative” 20 or “generous” 50 in the report’s impressive graphs.

    • SupraMario@lemmy.world
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      2 hours ago

      Yea the amount of shovelware and AI shit that’s put on the platform is massive. Steam just does a really good job keeping that shit from taking over your front store page… unlike the playstore…dunno how it is on iOS…

  • SkunkWorkz@lemmy.world
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    6 hours ago

    So what? The vast majority of games released on Steam are either hobby or student projects or just first time devs’ shitty pixel platformer. Many are low effort products, Steam will not even give those games “shelve space”. The algorithm will based on pre launch and launch metrics decide if it should push the game in front of customers in the recommendation sections of the store. If a game can’t even move the needle a bit after launch Steam will blackhole the game and basically make it invisible in the store unless a customer searches for it. Because even though it’s a virtual store, “shelve space” aka the recommendation section is still scarce.

    The hidden gem games on Steam are rare. Every time I watch a dev’s postmortem who talks about how little they sold on Youtube I’m rarely surprised when I see the game.

    Also Steam generates around $10+ Billion in revenue in a year. So the other games generate around $2 Billion. If that is generated by 2000 games that still averages to a million a game.

    • Dr. Bob@lemmy.ca
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      7 hours ago

      Podcasts, music, film, paintings, novels…Linux distributions, ice cream flavor sales…literally everything.

      • raze2012@lemmy.world
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        1 minute ago

        ice cream flavor sales

        Strawberry’s fallen on hard times. We need to seize the means of chocolate production and distribute the wealth among all our fellow flavors.

      • wh90b@sopuli.xyz
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        1 hour ago

        Hell, the website I get knitting patterns from has the same situation. The top 1% of designers make all the dough. But it’s great to have a platform that anybody can submit patterns to. The top designers pay the bills and they keep people coming back.

  • geekwithsoul@piefed.social
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    7 hours ago

    That’s basically how art and media have always worked. This isn’t a function of Steam, or even the modern economy.

  • dudeface@lemmy.world
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    7 hours ago

    It is not news to me that a handful of games have the most players, also considering people put low effort garbage on all stores constantly I don’t think the bottom 90% deserve anything

  • justdaveisfine@piefed.social
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    7 hours ago

    I think its unfortunate because there’s a lot of games that fall into that next ~15-25% that are decently good games (though sometimes flawed) but won’t make enough to let the developers survive a second game.

    That being said I don’t think there is a particularly easy solution, and to Valve’s credit, they have tried unique approaches to combat this, but it’s still a problem.

    • Kronusdark@lemmy.world
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      6 hours ago

      I agree. It’s not a platform issue it’s a market saturation issue. You see this in many fields where the product is frequently a passion project. (Mostly art, music etc.) Some people will keep creating regardless of the earnings and throw the stats. Not that the stats really matter. Not much you can do… aside from UBI.

  • bashibazouk@lemmy.world
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    6 hours ago

    A lot of games on Steam hold zero interest to me. AI is just the newest form of slop. Beyond that what I see is a hell of a lot more games are being released in the last 4 years. That means more competition but also many have not been around long enough to build up over time revenue. To a certain extent you are comparing life time revenue to launch revenue. On AAA that probably doesn’t matter as much but on the lesser hyped indy games I think it would be an important distinction.

  • Aeder@lemmy.world
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    8 hours ago

    Did they include AI slop, dogshit mobile game ports, low effort games, and the like in the dataset? If so, I’m not surprised.