I’ve just uninstalled and removed Balatro after yet a near, very close 8/8 ante finish. I have been failing and failing, I’ve only ever seen and gotten to 8/8 ante twice, this being the second time. Every other run has been just insulting me to where no strategy has ever worked, I feel like a lot of it is RNG and pre-determined outcomes based on seeded runs.
And I hate that way of playing. It always feels like I’m getting smacked down by a troll bully who I can never overcome. They’d kick me down every failed run I’d have, then they give me a false sense of security the further I get. “Awwww, getting tired of being owned? Here, let me help you by giving you a few seemingly lucky breaks. SMACK Oh! OWNED YOU AGAIN! FUCK YOU! LOLLOLOL! I BANGED YOUR MOTHER, GIT GUD, NOOB!1”
I just don’t understand why these kinds of games are around, even when I have a good idea who it is for.


Rainworld. It just doesn’t feel fun to play.
EDIT:
Also any roguelike that isn’t Dead Cells. I keep telling myself I like them but the permadeath mechanic is beyond frustrating. Not sure why I’ve stuck with Dead Cells, maybe it’s because you still meaningfully progress between runs.
Dead Cells is a roguelite, due to the permanent upgrades that persist accross runs. A roguelike doesn’t have this type of progress. If you like Dead Cells, check out their new game, Windblown!
Just tried it. I’m not usually one to take a risk on early access games, but the devs have a good track record. It looks good overall from what little I’ve managed to see. It iterates well on what Dead Cells established.
Same. The game is impressive and I respect it, but it’s better when someone else is playing it and not me.
Its fanbase is small but very passionate judging by the content I see on YouTube. Lots of fan theories and lore videos and even fan animations. I forget where I first heard about the game, but it was a video about games that were badly reviewed initially but went on to gain some sort of following. The premise of trying to survive in a world that wasn’t made with you in mind really resonates with me, but I can’t get into it. The platforming is clunky and the visuals are hard for me to parse.
Same with Roguelikes. To try to tune up their playtime, they always seem to ramp up the difficulty curve to hell and back. I’m okay with games that eventually get hard as you adjust to mechanics, but so many of them just frontload giant walls of difficulty and insisting you need to “find the right abusive build”.
I’ve had the Roguelike tag blocked on Steam, only picked up a few that were able to market themselves past that aspect.