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The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 1 year ago

Three developers' different philosophies on difficulty for their games

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Three developers' different philosophies on difficulty for their games

media.piefed.world

The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 1 year ago
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548
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  • [email protected]
  • jjjalljs@ttrpg.network
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    1 year ago

    Can you share?

    • SpaceNoodle@lemmy.world
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      1 year ago

      A list of every single game with difficulty settings? Or just one example, such as Death Stranding, which was explicitly referenced in the original post?

      • jjjalljs@ttrpg.network
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        1 year ago

        Sorry, there seems to be a misunderstanding. I was asking what you mean by artificial difficulty.

        Sometimes people use that phrase and they might mean anything from “you can’t quick save” to “if you don’t take a healer you can’t heal”

        • SpaceNoodle@lemmy.world
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          1 year ago

          It’s literally all artificial.

          • jjjalljs@ttrpg.network
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            1 year ago

            What did you mean by

            The problem is with artificially enforced barriers

            Then?

          • Techno-rat@lemmy.blahaj.zone
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            3 months ago

            Aight you don’t actually know what you’re saying

          • Amnesigenic@lemmy.ml
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            1 year ago

            Wrong

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