The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 6 days agoThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldimagemessage-square540linkfedilinkarrow-up1930arrow-down116
arrow-up1914arrow-down1imageThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 6 days agomessage-square540linkfedilink
minus-squareSpaceNoodle@lemmy.worldlinkfedilinkEnglisharrow-up5arrow-down5·5 days agoIt’s literally all artificial.
minus-squarejjjalljs@ttrpg.networklinkfedilinkEnglisharrow-up4arrow-down2·5 days agoWhat did you mean by The problem is with artificially enforced barriers Then?
It’s literally all artificial.
What did you mean by
Then?
Wrong