My favorite system only uses d10s, and they should be color coded. 9 colors are assigned, and you always have to have a random, and frequently you will need to roll two of the same color, but you also have to keep track of which color was for which effect… And as I introduce more players, I usually end up giving them a set to play with… I’m sure I’m well over $2k on this over the entire life of the hobby.
It’s a hot mess out of the box, but the core mechanics make good bones, and they integrate the rules into the lore in a way that makes metagaming hard (Or in character, anyways, for example at high perception, you can actually see stats)
The dice goblin cannot be satiated. Just a few more…
I was successfully able to limit myself to just a single color, so I could satiate my dice goblining with just red dice.
Until I saw some teal ones which were sick af. Now I only have red sets and teal sets. And haven’t played in 3 years 🫤
My favorite system only uses d10s, and they should be color coded. 9 colors are assigned, and you always have to have a random, and frequently you will need to roll two of the same color, but you also have to keep track of which color was for which effect… And as I introduce more players, I usually end up giving them a set to play with… I’m sure I’m well over $2k on this over the entire life of the hobby.
What system is that? That’s a lot of d10s.
https://en.wikipedia.org/wiki/Immortal:_The_Invisible_War
https://rpggeek.com/rpg/1774/immortal-the-invisible-war-1st-edition
It’s a hot mess out of the box, but the core mechanics make good bones, and they integrate the rules into the lore in a way that makes metagaming hard (Or in character, anyways, for example at high perception, you can actually see stats)
Gotta love the shiny click clack rocks. Such an easy rabbit hole to fall into.