I am creating a board game (nothing commercial, just a fun project) about system processes, and memory requriements for each process is going to be a key element in gameplay. In a nutshell, the game will let players, playing as different processes and applications, place tiles of memory on the board, and you win once you have enough memory! Each player is able to fight others for memory through rolling a die. I know browsers like Firefox uses around 1 GiB (can confirm by checking system monitor, I’m using LibreWolf).
Notably, I’m not asking about the system requirements of these processes, but the memory usage that each needs. And yes, I know, this will vary depending on the version and hardware it is running on, but general guestimates will be fine for this silly board game.
Preferably in nice increments (e.g. 1 GiB, 256 MiB), since each tile will represent a certain amount of memory. I’m planning for each tile to represent 128 MiB of RAM, meaning you need eight tiles as a browser to win, but this could be lowered in the future depending on how the game plays.
Since I don’t want the game to take too long, I will probably ignore huge memory hogs like video editors (consuming 8+ GiB depending on the project) and LLMs (consuming ungodly amounts of RAM depending on the model).
These processes could be of any kind, but they should be recognisable for the average person though, and preferably no brand names (e.g. “browser” instead of “Firefox”)


Memory usage vastly depends on what the GUI framework is, if any files are open, what processing is being done… There can be a terminal emulator that needs 300 MB, and a hex editor can use any amount of RAM depending on what file is loaded (although better ones load file chunks on demand).