

Don’t announce a price and see every single comment section devolve into pricing discourse.


Don’t announce a price and see every single comment section devolve into pricing discourse.


Before the comments just become another pricing argument, I want to say I’m still hyped. These look like really cool products.


I think anyone with a fairly basic understanding of economics (and that is admittedly a declining number in many places) understands the idea that “salaries and benefits are expensive”.
What he doesn’t explain that would actually be helpful is why teams are so big. Like what are all the departments that work on AAA titles, what do they do, how many people on staff relative to other departments, what does a 3D modeler make vs. a gameplay programmer?
He also doesn’t talk about anything outside of staffing, like marketing, cinematics, voice acting, localization, bribing Geoff Keighley…
This would all be more useful than the baby math lesson provided.
Did this on Steam Deck. Holy shit 100GB download just to start the game followed by another 16GB download once logged in + glacial “verifying integrity” progress bar…
Enjoying the menu theme music though :)