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Joined 3 years ago
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Cake day: September 1st, 2023

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  • Haha, me too. I watch a streamer, Vulrhund, fight ten thousand zombies and end up in a powered bachelor pad that he built, plastered, painted and furnished over the course of an in game year…

    Meanwhile I have like 500 hours and my last death was eating lethal mushrooms I foraged on day three. My best run ever was maybe 2.5 months. I’m not sure I’ve ever actually lived long enough to harvest any crops I planted.









  • I’m not quite sure what the advantage of doing it that way is

    If I had to guess, it just kept the programmers from being super lazy about it. If the individual enemy AI doesn’t have exact coordinates of the player, it actually has to move around, search a space, potentially manipulate the environment, and possibly fail to find the player, versus doing what is effectively an idle animation while waiting for the player to step out of cover.









  • I bounced off Stalker 2 at launch because of bugs, but revisited earlier this year and had a ton of fun with the 90% of the game that is open world scavenging, stealth and combat. The only thing that sucks are some of the boss fights.

    Nothing takes me out of being a sneaky, resourceful Stalker more than being forced to drop into an arena, or have a door magically lock behind me, and not being able to advance the story without either beating some bullet sponge or reloading a save from an hour before to change my load out/get more ammo etc and redo it.

    I wish they would take more of a Deus Ex approach, where you can action hero your way through if you want, but with some clever/thorough playing you could significantly nerf the boss fights. The game even pretends to do this, but ultimately your choices have no bearing on the bosses.