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Cake day: June 28th, 2023

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  • C’est ça qui est drôle! And the one on the right is Link wearing women’s clothing from Breath of the Wild. He has to pretend to be a woman to sneak into a desert town where men are prohibited. Cross-dressing is a critical part of the story, and you keep the outfit to wear in battle if you like. You can also flirt with a guy and he’ll give you his boots.




  • That’s a fair question, but we’re in danger of conflating two different concepts. Knowledge is the information, and belief is the action. It’s a little bit like having money vs spending money. You can have money, you can spend money, and you can have spending money, and you can spend money you don’t have. These are all slightly different concepts despite using the same words.

    When you think you know something, but you are mistaken, we call that a “belief” even though you did not doubt it. You believe you know something without a doubt, but you are wrong. You do not know, and you should doubt your belief. But you would never describe it as a belief, because you do not believe you do not know for certain.


  • That’s a pretty simple distinction, but you’ve asked for us to define abstract concepts without using definitions or abstract concepts. So let’s just say, knowledge is what you know and beliefs are what you believe. A belief implies some level of doubt, while knowledge is just the information you have in your head. There is a lot of overlap. I know that the sun will rise tomorrow, because I understand how the earth rotates and orbits the sun. I believe it will happen because I understand physics and observable phenomena. Put it another way, it is a high-confidence belief based on the knowledge obtained through observation and study. Some beliefs are based on nothing more than hope, and some knowledge is beyond any doubt. I believe the Phillies can win the World Series, but I know our bullpen pitches cantaloupes and our hitters are streaky as shit.


  • themeatbridge@lemmy.worldtoGames@sh.itjust.worksLet Halo End
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    8 days ago

    Or, just like make a good game. You can work on a game until it’s good and then release it. Come up with some fun ideas, hire some good writers and graphic designers, spend some time making the controls and UI intuitive and responsive, and then balance gameplay through testing.

    Oh, and get the music right. Halo: CE was like 90% about the music. When you hop in the back of the jeep, and the music is like “dun duh duh DUUN da dun duh duh DUUUN” and you start mowing down Grunts, or when you meet the Flood for the first time, those moments made Halo an experience worth sharing.



  • Depends on your launch angle. Acceleration due to gravity is constant.

    45 degrees is the theoretical ideal launch angle to maximize horizontal distance, but accounting for wind resistance make it closer to 42 degrees. Since you won’t be doing it for real, let’s say 45 degrees to keep the math easy. In fact, we’re ignoring air resistance and friction of all kinds. If you want to get real, use a glider.

    At its narrowest point, Marble Canyon, it’s about 600 feet across. It could be as much as 18 miles, so let’s start small and go from there.

    S is speed. Vx is horizontal velocity, Vy is vertical velocity, and t is time in the air. X is the distance across the canyon. Y is only necessary if the two sides have different elevations, but let’s ignore that, too.

    The time in the air is how long it takes for gravity to make the vertical velocity -Vy.

    X = Vxt

    0 = Vy + gt/2 so -gt/2 = Vy and t = -2Vy/g

    S^2 = Vx^2 + Vy^2 and at 45 degrees, Vx = Vy so S = (√2)Vx

    Replace some terms, and we get

    X = Vx(-2Vx/g) so X = -2(Vx)^2/g

    √(-Xg/2) = Vx and S = (√2)(√-Xg/2)

    S = √(-Xg)

    So if X is 183 meters at the smallest, and g is -9.8 meters per second squared, then you need a speed of 42.35 m/s at launch, or just shy of 95 mph. You will be in the air for about 4.3 seconds. That’s theoretically possible, but remeber you’d be landing while traveling at close to 95 mph at a 45 degree angle towards the ground. The jump is just half the battle.

    If you go to the average width, 10 miles or 16,000 meters, requiring a speed of 397 m/s, or 888 mph. At its widest 18 miles, 29,000 meters, you need a speed of 533 m/s or 1,192 mph. At that speed, it’s a good thing we’re ignoring friction, because air resistance would start to make things toasty.