Management will destroy this world.
Management will destroy this world.
Yeah this was a good one to wake up to.
Oh good. I’m so glad to hear that.
I wouldn’t call him desperate, I would call him time constrained with money to enjoy. He probably won’t actually use it for that, he’ll probably dive into his video game addiction more.
Plus, he says that virtual ladies can’t betray him like the dumb fuck of his ex wife that pretty much ruined his self confidence and self esteem to the point where he doesn’t actually think he could experience the required vulnerability in other people ever again, and it’s been 5 years since the first time she cheated on him.
But he really does appreciate the concern.
The guy who is asking has some stuff in that department, he’s more interested in the visuals now
I’ve had my valve index for 5 years and never heard about bit rate affecting it - what am I looking for?
Someone who is not me wants to know how big of a difference would there be between like a 2070 super and a 4090 for some of that stuff?
They also want to know if there’s some more recent stuff they don’t know about yet.
That works too. It just needs to get caught in a single prop for it to go down
You know, there’s no reason we can’t have anti-drone fireworks.
They don’t really even need dangerous amounts of explosives, they just need a strong net to get caught in a prop.
Drones are pretty damn slow if you compare it to a rocket.
I’m so glad he pointed out the compiler optimizing the If statements. A lot of coworkers seem to forget that the compiler is doing a lot of that work for us now, and some of the code becomes unreadable as they try to make it “more efficient.”
Bro, stop, you can’t beat a machine at machine stuff
Oh that’s easy. For me at least. In my analysis, the law is wrong.
Where are the assets stored. On local storage? Then I own a copy of the assets.
Where is the game logic executed? Locally? Then I own a copy of that game logic. A server? Then I own non of that logic. A hybrid of the two? Then I own a copy of what my hardware processes.
Where is the game save data stored? Locally? Again, that a copy I own. On a server? I’m licensing it.
Here’s a good analogy: Monster Hunter: Processing, assets, and saves are all on individual machines. I can be cut off from the internet, and still play. I own a copy.
Diablo IV: the assets are local, processing my inputs is local, but my saves and the game logic are all processed on a server. I own a copy of the assets and input logic. Blizzard owns the rest as they process the rest.
If they want to do the whole “resources=expense” then I get to consider MY resources as expense too.