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Joined 3 years ago
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Cake day: June 14th, 2023

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  • I never understood why people use Tailscale

    I use it for the NAT busting and direct connections. This means that my devices can talk directly to each other, even when there’s NAT and dynamic IPs sitting between the devices with no port forwarding. This is not possible with Wireguard alone; usually you end up with a hub and spoke network model.

    As for them man-in-the-middling, the client is open source (for Android and Linux at least) and traffic is end-to-end encrypted. If you don’t want to trust them with distributing the keys (completely valid concern) then it’s possible to configure things such that you must sign the keys of clients yourself for your devices to trust them (see Tailnet Lock).

    In my case, because I like self-hosting, I self-host an open-source coordination server called Headscale. So in at least my circumstance I really am only using my infrastructure and open-source code.






  • festus@lemmy.catoVideos@lemmy.world*Permanently Deleted*
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    3 months ago

    I believe the levels of radiation are several orders of magnitude different. I don’t think you can even use a digital camera for a robot near these open reactors as the signal is completely swamped by the radiation, while in space you would just have a couple of inaccurate pixels at any point in time.






  • Jellyfin can’t go closed source as it’s a fork of Emby from before it was closed source, licensed under the GPL. They don’t own that code so they can’t change that license, thus the whole project is GPL. In addition, Jellyfin isn’t being developed by just one company (it’s all volunteers), so every new contribution is also GPL licensed, owned by each contributor. The only way Jellyfin could go closed source would be to cut out the Emby backend and for every single contributor ever to agree to change the license, or have their code cut out. In short it’s not happening, and if somehow it did the project would just get forked regardless for everyone to switch to (the community did it once already!).