I think I speak for most people when I say that I’m a good representative of the general population.

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Joined 6 years ago
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Cake day: June 29th, 2020

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  • I just mean that I can understand where it comes from when someone is already close to their breaking point, and I think most people are about there. They’re not consciously deciding to bury their heads, because making a decision requires too much inspection to actually ignore it. Often when I was beaten down it’s like my mind selectively blocked out information as a means of protecting me, but I remained in denial about that until I started really getting out of the hole. I’m not sure I’d equate them to Trump supporters in a broader scope, but I do think the lack of inquiry here is not too different from Trump supporters.

    I also think that with more animosity towards regular citizens, the more the conversation shifts from the powerful to the powerless. The impact of one citizen changing their mind is wholely insignificant compared to what a politician changing course would do.

    I see that there’s no apprehension of “Prevention is better than cure”. You cannot wave away problems because they’re only going to return worse than before.

    I’m not smart enough to piece together what you’re saying here. Prevention or cure for what? What does prevention look like? Why should we be apprehensive, it sounds like a reasonable statement?

    There’s also demeaning people who see the atrocities for what they are and want to create awareness so they can minimize it. But are shamed for it.

    I do feel this point and I’ll admit I’ve had many infuriating interactions. Now I try to just ignore until I cool down, because once I do it’s like this asshole isn’t worth that much thought. I have a limited amount of time to be angry, that’s better spent on the people who actually could make a meaningful difference by taking a stand.


  • To be clear, -Qm displays installed packages not currently in the repositories. This will include AUR packages, but I avoid the AUR (except for davmail years ago) every once in a while I’ll run it just to check and sometimes it finds packages.

    When you install things from the main repos the dependencies get installed too, and if those dependencies are no longer needed they’ll be removed from the repositories. (I also have a bad habit of forgetting --asdeps when installing optional dependencies.) Sometimes they’ll conflict with a new dependency and pacman will ask to remove and replace them, but other times the functionality has become a part of an existing package, so with no conflict to prompt removal they’ll just sit unused on your install. If you haven’t tried -Qm in a long while you’ll probably find a few harmless currently-unused packages that were installed through the normal repos. (-Qdt will cover the other cases where dependencies remain in the repos but are now only needed for packages you don’t have installed.)

    Obviously -Qm will also show removed packages that aren’t dependencies, a few years back my preferred pdf viewer was removed from the repositories.

    -Qm will also find manually installed packages that aren’t in the AUR if you ever do that.


  • Gonna disagree with some of the crowd here and say I think those people typically aren’t bloodthirsty/supportive of war. They’ve never believed many examples of inhumanity have been direct consequences of democratic leadership, and some (I have the Gaza genocide in mind here) they’ve never believed existed at all. They’ll see an “expert” voice an opinion that they’re already inclined to believe at present. The “expert” authoritatively cites evidence that they’re not familiar with, so seems legit enough. They’re not going to trust you to have knowledge the “expert” doesn’t, but they’re not interested in holding the discussion with you because they don’t carry the mythical knowledge that would win them the argument. They concede the point ahead of time to avoid conceding after a debate that didn’t convince them. It’s not forgetting, it’s pretending that they agree with your assessment.

    A huge factor is how detached we are from atrocities that don’t touch us. I really believe that if one of these people had a friend or family that were affected by this, they would think a lot more deeply on culpability. I lived in Dearborn during the last election and I didn’t get the sense that muslims there were more likely to abstain from voting (or vote third-party) than non-muslims. I know this is partially a function of who I was talking with (mostly academia), but I’m convinced that a big factor was that all of us knew someone in our personal lives that had been emotionally injured by losing family.

    There’s a good argument that ignoring atrocities is a moral failure, but I think most of us can relate. There are so many evils in the world today that if I actually spent time to think on even a fraction of them I think I’d be in a mental institution. That recent exposé on the dogs that were trained to rape prisoners, I can acknowledge it’s almost certainly real and that saying otherwise would be an injustice to the victims, but in my heart I don’t actually believe it happened because I don’t feel capable of managing the emotions that would come with accepting it. If you’re already overwhelmed by other aspects of the hellscape you live in, at some point reacting to horrifying headlines by throwing up your hands and booting up a video game becomes a survival strategy.




  • Animal Well is great, it’s a 2d puzzle platformer. I’ve beaten the base game, it took me about eleven hours because I was trying to explore thoroughly, but I get the feeling I’m still not anywhere close to uncovering everything.

    There’s not even an attempt at a narrative, but that allows the game freedom to be extremely nonlinear. You’re dropped into the game and you start exploring. You pick up on things you can think of as objectives, but there’s no motivation beyond your curiosity as a player to see what will happen if you complete them.

    The gameplay is designed extremely well, but the real selling point is the creepy (yet somewhat cute) atmosphere. The pixel art is amazing.







  • Eastward is probably my favorite video game ever. I actually learned about it from a post here on lemmy a month or two after its release and I don’t think I’ve ever seen it mentioned in the wild since. Gorgeous pixel art, characters you fall in love with, wonderful soundtrack. It’s not for everyone - it’s very dialogue-heavy and a lot of the story is left open-ended - but the world they’ve built is so compelling and packed with emotion. It’s really heartwarming at times and beautifully creepy at other times.





  • I finished Outer Wilds a couple days ago, I really liked it a lot. I had heard everyone say to go in completely blind and I had the impression that there was going to be a major twist or change in gameplay, but the reason that’s good advice is the magic in the game is in the exploration and discovery. There are some moments that just made me feel awe and wonder. Progress is entirely in the form of understanding, so starting the game for the first time after reading up a lot about it could be like introducing yourself to mario on world 4.

    The first few hours I wasn’t fully into it, but there was just so much to explore. By the time I actually needed to take a couple hours on something and smash my head against the wall, I was already hooked and was willing to take that time to make progress on my own.


  • Remember kids you can be who you are without needing external validation. Especially not external validation gotten by being against your “own group “

    I don’t think it’s quite that straightforward, because they’re doing this because they’re also perceiving gamers as their own group and feeling like being a part of two groups at odds with one another demands that a choice be made. Their version of not being against their own group begins with asking themselves “which group do I identify more with”, rather than asking whether the two have to be at odds with each other in the first place. The lesson is that your immutable characteristics are not character failures, and if you’re starting to feel like they are it’s really important to introspect on where that’s coming from.

    I know people generally look at this kind of gatekeeping from the outside and write it off as a repressed self-hatred, but I’m kind of inclined to think of it the opposite way. If your immutable characteristics are a handicap to being a part of something important to you, then actually being accepted into that group is a triumph that most people with the same handicap can’t achieve. If gamers are cool and I don’t question the premise that girls aren’t fit to be gamers, then if I can kind of sort of be accepted in this space that’s still better than most other girls. The boys fit in better here of course, but it’s not impressive it’s just normal. This other girl is just larping because she wants to be like me.

    We should strive to identify cultures of looking down on others. We should strive not to participate in that. Don’t just find comfort in being who you are, but allow others to find the same comfort with more ease than you had.



  • Obviously this is not a representative sample, but it’s hard not to notice that the three redditors in these screenshots that are gatekeeping gaming all have female-presenting avatars. It makes me think of an article I read two or three years ago written by a black man saying he gave his son advice that in an emergency white cops were a significantly safer bet because institutionalized racism gives them a lot more leeway to show empathy towards minorities without being ostracized for it. A woman actually trying to fit into a misogynistic culture is going to feel more pressure to consistently prove her belonging, and can end up being more ruthless in enforcing the misogyny and more effective because her gender allows a cover of legitimacy.


  • It makes me angry and sad to see games with a traditionally female userbase, such as The Sims, to be lumped into ‘casual’ genres, when I never knew a single Sims player who had a casual relationship with that game. They were typically much more intense about these games and fandoms than your average male FIFA/Call of Duty/Battlefield players, but the latter count as ‘real gamers’.

    This is a really good point and it makes me realize that “casual” as a genre translates pretty well to “games stereotyped towards women”. I’d go as far as to say most modern video games can be played casually, but if we actually put the bar at games that aren’t intended to be played otherwise we’re looking at freecell.