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Cake day: February 17th, 2024

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  • Voice acting has been good enough in the past few decades that it’s usually usable without re-recording. Maybe remastering at most.

    There’s also plenty of tooling to upscale textures too, even without AI. The biggest hurdle (for assets, at least) is 3D models. You can slap a subdivision modifier on them to make them higher-poly, but you’d still have to make sure the UVs didn’t get messed up (or whatever it is that they’re using these days). And also verify that nothing weird happened like new geometry hiding or showing something in-game. (Collision probably doesn’t need to change if you’re just increasing polycount.)

















  • AT&T feels it should be granted a one-year renewal for VMware support services, which it claimed would be the second of three one-year renewals to which its contract entitles it.

    The software licenses are perpetual, the support services require ongoing contracts. I don’t think I’ve ever heard of having a contract to a contract. Maybe if you’re as big as AT&T they let you do this, but having a contract that says “we have the option to renew our support contract three times” seems silly. Usually either both parties agree to renew it at expiration, or not.