They just make me wanna ruffle their hair and call them scamp as they buff my weapon with the wrong element.
sometimes I talk about video games. RIP kbin.run
They just make me wanna ruffle their hair and call them scamp as they buff my weapon with the wrong element.
It depends on the VN and its implementation. The existence of things like Slay the Princess, 999, Raging Loop, Phoenix Wright, AI: The Somnium Files, these are all inextricably linked with player participation and choice, as well as very dense narrative.
Then you have ones like Steins;Gate that don’t have very much choice at all, that’s a lot closer to a book in most respects, but as a blanket VNs are, more often than not, absolutely games.
As a counter I find the fact that VNs sidestep having to describe all sorts of setting and character related things by just showing you them instead with beautiful art work and at times voice acting.
To me that actually increases the pace instead of slows it down, if you think about what you’re not having to read. I do also dislike reading VNs at a computer, though, so I’ll only get them on portable systems unless it’s REALLY good, like Slay the Princess, and that game would simply not be the same if it were a book, it’s extremely reliant on choice.
I think there must be a degree of truth to the spaghetti code backstory, otherwise Rockstar would’ve just ported it already and raked in the cash
MECHANICAL/GAME STRUCTURE SPOILERS
Yeah, you would need to play it at least a couple “rounds” for it to really kick into full effect. It’s a choice heavy game where most choices alter your route in ways that sort of become more and more unique the further you get, until it kicks you back to the start allowing you to make different choices, and the culmination of a few rounds results in a unique true end game.
The ways or fact that this is happening are not clear until you’ve gone through enough to start to see how what you do manipulates the world state, and the true story and meaning behind it all sort of slowly unfolds and even after completion requires some wonder and unpacking on the part of the player to fully enjoy.
I do find it a shame you didn’t get hooked into it, it might just be one of those things where you have to come to it in just the right mood for it to really have full effect.
It’s not super common, but it’s been around in an essentially free form through Garry’s Mod for a very very long time, so most people have had their fill of it there or in modes within other games. Roblox also has one, even Call of Duty Cold War had a prop hunt mode, so it’s a lot harder for paid standalone games to make a dent, but this one does a lot more than just strict prop hunt, I think it deserves more population
Oh I saw a video of this game and it looks really fun! It’s basically Gmod Prop Hunt with added modes and mechanics, this genre is a little saturated which is probably why it’s not got a lot of players for how cool it is. Hopefully that changes
Can confirm, Roboquest puts you into a flow state. Pretty high speed
People hate Ubisoft so much that they’re just not reading the article or your full comments and are downvoting you anyway. What a time to be alive
I can definitely go for that. I think the book in its own right is important for that, and is a great overview of that topic, and wouldve been a lot more impactful if I naturally found it, read it, discussed it with others.
Instead I got the whole overview of what it was trying to do first, had already discussed everything it covers in school, and then they made us read it and it resulted in my experience of “why am I reading this, we sort of went over this in three different ways already”
I find the biggest difference in itch scratched between Diablo-like ARPGs and Halls of Torment is that the pacing is very different. Diablo has a lot more player control over when there are breaks in the action providing downtime for the player to sort through gear and abilities. Halls of Torment sort of has that when you’re making choices, but it’s waaaay faster
It has a bit of resemblance, in that it’s a dark fantasy action game in which the player character fights a very large number of enemy units in order to level up and increase their power while fighting bosses interspersed throughout, occasionally upgrading abilities and acquiring gear. and of course the art style is directly cribbing Diablo 1.
But in the nitty gritty of how the combat works, how the gear and abilities work, the format of the levels and win condition of the game and pretty much everything else, it’s very different from Diablo.
Had to read Animal Farm for school. Haven’t read it since then, so this could be a now incorrect edgy high school opinion, but I felt that its allegory was so obvious and direct that it had no need to be written and was a waste of time to read when we could’ve just directly discussed communism instead.
It Takes Two. Phenomenal game, decent emotional story behind it
Yeah, I believe that began as a sort of Streisand effect-esque phrase, where if you want the internet to forget, it won’t, but of course other things that most people are not paying any mind to will disappear
So if it’s worse for the consumer for valve to allow class action lawsuits, then should the consumer see all the other companies who force arbitration as the better outcome?
If it’s free live service it’s probably locked down and won’t be moddable.
True, any lost compatibility is usually due to the devs ceasing support and not because of the OS’ limitations.
Are you saying that phones have good backwards compatibility? I do still remember the big iOS cleansing of 32-bit games and apps alongside older Play Store apps being hidden from you due to being developed for “a previous version of android”
You are correct in some ways, such as dedicating all your senses while giving you less on average to engage them, but are also over generalizing by saying it’s always terrible voice acting, which just isn’t true, it can be anime hammy, but I happen to really love well done over the top anime voice acting, which is a whole different style compared to something extremely realistic like The Last of Us. And if you don’t like that style, that’s okay, but it’s not terrible.
I feel like biggest representatives could go to things like Danganronpa, Phoenix Wright, or Persona, which all feature choice and gameplay, and I’d say Danganronpa and Persona have good voice acting, with Persona’s as excellent. I feel like generalizing that fans of the genre don’t care about choice is just not correct for all fans, I personally dislike most of the choiceless VNs because they then rely extremely hard on story, for example I disliked House in Fata Morgana because that’s a “reading a linear book” style of VN with no voice acting, and it’s really long, and the soundtrack was not super amazing (compared to Phoenix Wright, Danganronpa, and Persona, which have OUT FUCKING STANDING soundtracks, and with a manga you’re not getting a soundtrack that emotionally engages you and brings you back to listen to them long after completing the games as I have with those series.