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Joined 1 year ago
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Cake day: July 13th, 2023

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  • I assume business would insure against scenarios like this, whether that’s through securing cash as they suggested or if that isn’t an option (which seems to be the reality of the situation) through things like, escrow accounts, insurance, and cash on hand.

    You say the businesses wouldn’t just ‘throw away money’ yet here we are, the businesses, by not ‘throwing away money’ are stuck with these machines to deal with.

    I understand that the person was saying that the business should have collected a deposit, but they didn’t, so my question is, why are these businesses caught out by this? Why didn’t they prepare for the risk they assumed by subletting their property, if they didn’t collect a deposit, they should have sequestered some cash to handle this scenario.







  • I think, because most people who are actually relying on Adobe products (e.g. making money with them) are making way more than it costs (by several orders of magnitude) so they let themselves get slowly boiled because they still make money hand over fist.

    Everytime there is a price increase, the discussion becomes: do we retrain x people, costing us y per person and reducing productivity for z months, or do we just take the L and pay a flat percent increase per seat and maintain productivity. The choice is almost always the second one because it’s hard to predict how prices will increase in the future and the costs of retraining your staff.

    The people not making money have no resources to stand up to Adobe, so they make noise because it’s all they can do. Adobe ignores them because they don’t generate a significant portion of their revenue.

    If you are an employee for a company using Adobe products, it’s likely you don’t even care and you may not even be aware of the pricing scheme your company is following.


  • What? I think you maybe just don’t know what purpose secure boot serves.

    It’s not a tool to vendor lock computers, it’s a tool to establish a chain of trust to protect the boot process by only allowing cryptographically signed images from executing. Anyone can sign things for secure boot by simply creating an x509 certificate and importing it. If vendors wanted to prevent you from running a different operating system, they would just lock it down completely as is done in many devices like mobile phones and proprietary electronics.



  • It’s 4kb it’s the demo scene.

    To expand, the rendered to video output is much more than 4k, but the file that produces the output can be small like that, this is usually done by doing a bunch of math to generate the output dynamically.

    You can kind of equate it to how a video game can generate 120 frames of 4k footage every second indefinitely, but the game itself is limited in size.

    Recording the output takes up space, but you don’t need to record it if you can generate it in demand.


  • I think text is going to be the most dense, information wise. With plain text you could fit about 2500 average length books in 1gb, that’s not considering any compression.

    Additionally, you could create a novel representation of words to reduce the total amount of text and include a key to expand it back out, replacing common groupings of letters like ‘ch’ with ‘k’ for example

    If you could get a 2:1 compression ratio from your modified alphabet and a 4:1 compression ratio from traditional compression algorithms you could get up to 20 thousand books! That’s a book a day for 55 years,

    I think music is gonna take up way too much space. Compressed all the way down to 32kbps which is going to be a pretty miserable listening experience (everything will sound underwater) you are only going to get ~75 ish hours of music.

    Cut that in half for a more tolerable 64kbps.

    It’s a decent amount of music, but not a lifetime’s worth of your only entertainment imo.

    Edit: for some context on audio, 320kbps mp3 will only net you 7 hours of music.


  • I think any unknown phrase and method to install an app will be scary to a person who is that unknowledgeable about it. At that point there isn’t any phrase that you could use that wouldn’t sound sketchy to them, it isn’t the phrase that is the problem, it’s the fact that it’s unknown and the process is scary.

    The people you are describing would still be skeptical even if you explained it to them (and they should be, since they likely don’t have the knowledge or resources to properly vet an application from an unknown source)


  • Sideloading is a term that’s been around for decades, it’s not some made up word by tech giants to make people scared of installing apps.

    The term originates from a designation for transferring data between physical devices and was slowly adopted (because language is fluid) to its current definition (by people on forums like xda).

    This isn’t some conspiracy and Google and apple don’t need to use coded language to prevent you from side loading, apple for example just outwardly and bluntly forbids it.


  • The reality is that there is a difference now, and it needs to be clarified. How would you, talking to another regular human being communicate to install an app that isn’t in the official app store succinctly? If you just tell someone to ‘install the app’ then you are doing a bad job communicating. Economy of language means that new words are going to form to distill common concepts.

    Package managers have existed for a long time, so the concept of app stores isn’t new and is actually generally the accepted solution by the open source community. It’s typically regarded as the safest way to install software as it comes with auditing and active management.

    Side loading does a great job at communicating what is being done, and it helps consolidate the various ways you actually install applications into a nice generic term.

    A store being locked down doesn’t really have much to do with the concept of side loading anyway, since a locked down device doesn’t support it in the first place.




  • People generally don’t want to make games free because often 99% of what makes a game good is not the software aspect. People like games for interesting mechanics, story, art, and music. Those aren’t things that generally haven’t worked well being free and open

    FOSS generally works because people use foss to create end products, and have an incentive to contribute because it benefits them financially (and the side effects is that it benefits others too).

    Making a game FOSS rarely benefits the creators since it is the end product, even if it benefits the game or community.

    There are cases where it works though, such as rhythm games, where the end product requires immense collaboration, but those often exist on the borderline of acceptability (due to copyrighted music use) and they end up with a need to be foss since licensing 10,000 songs is basically impossible.

    (Shout out Quaver)