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Cake day: March 17th, 2024

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  • I mean sure, I guess that comparison holds up, if you completely ignore the reality of modern walled gardens, and disassociate any difference between a console, which is just hardware, the exact same shit that’s in every PC, and actual vehicles, which have different chassis, engines, suspension, tires, and controls, because they do fundamentally different things.

    A Switch, Switch 2, or Wii are about as different to PCs and any machine that plays games, for that matter as a convection oven is to an air fryer. They’re the same goddamned thing, one just does it on a larger scale, has more capacity, and typically isn’t governed by the brand maker on what you can do with the damned thing.

    Comparing Nintendo vs PCs to ATVs to cars is about as mentally braindead as you can possibly get. What, exactly, can a Wii or Switch do that a PC cannot? I’m presuming you’re referring to it’s gimmicks like the motion controls for the Wii, or the detachable controllers for the Switch. At least, I hope it’s the joycons, notable for their designed stickdrift failure, and Nintendo’s refusal to resolve the issue with customers.

    Otherwise, I would struggle to think of anything different from the Switch when comparing it to even a Steam Deck. It certainly struggles with performance when compared to the Steam Deck. Comparing on a price point, the Switch does technically win out, but again, lowest common denominator and lowest barrier to entry in the gaming industry. What else does the switch even have, outside of people buying games because of brand appeal? Seriously, I’m genuinely struggling to think of a single point Nintendo innovates on, and it’s certainly not their games.

    I could go off into a whole segment of their games, but most have, like I have said previously, been regurgitating innovations other companies and games have made.

    Separately, the gimmicks the Wii and Switch have are arguably the worst parts of the console’s designs. Motion controls that are so bad they had to make an extension that slightly improves the tracking performance. Switch’s most notable feature was the two controllers that detached and could act like a single controller, or act as two half-assed controllers, so you could get stick drift on your controllers twice as fast!

    Now, to address emulation; that’s the whole fucking point of emulation. You can literally do the same thing a switch can do if you emulate the software shell that the walled garden requires all games to be built within. On older consoles you could argue that games were optimized for their hardware, and ran better as a result of optimizing for the hardware, but many ports, to or from consoles have effectively proven that optimization only goes so far and hardware is a hard limitation on what can be done.

    If you can emulate a console’s game, you know, the whole fucking point of a video game console, which is to play games… Kinda answers the question.

    Now, as far as your anecdotal evidence of you and everyone you know owning a Switch; that honestly says more about you than it does about the Switch. I can’t imagine the mental gymnastics needed to justify paying close to half the price of a new PC at the time just for the pleasure of playing the 3d platformer, or the dungeon crawler, or the relaxing life sim game. Nope, never seen a type of game like that outside of Nintendo. Nope, only Nintendo can come up with such interesting concepts as 2D, mostly linear Metroidvania! (/s, in case your IQ is lower than the price of a secondhand DS game.)

    TlDr; Either you’re a corporate plant, a braindead shill on the same level as Harman Smith, or so genuinely casual you consider FIFA to be your most niche game you play. Think for yourself, and I encourage you to actually compare a Nintendo game, and find one gameplay mechanic invented in the past 3-4 years that was actually new. And no, “throwing spheres to capture creatures” is not a new gameplay innovation.



  • I see what you’re saying, but I still don’t see how this gives any merit to the lawsuit, as I’m especially dubious about the multiple lawsuits on valve in a short timeframe. Note how one of the points that the lawsuit is making is that Valve doesn’t verify user’s age, so that is why they’re being sued; for letting children gamble.

    It’s a blatant move made by wealthy CEOs who have dirt to either hit valve in one of its more profitable money making centers, or fall in line with demanding PII from customers for a surveillance state.

    Just to go back to the gymnastics you’ve set up, I’d also like to point out that I’ve seen kids get their hands on plenty of things they aren’t “supposed” to, like cigarettes, other nicotine products, drugs, and many more. While it isn’t great that safeguards aren’t in place for children, that isn’t exactly a great trade-off for turning into fucking North Korea.

    There are solutions for these problems; Better paid, less overworked parents would have more time and mental bandwidth to be involved with their children and be better parents. More strict government regulation (that doesn’t involve dissolving personal freedoms even further than they already have) regarding dangerous practices for its citizens.

    And just to get ahead of any insistence that this lawsuit is a good idea, let me give you some examples of what could be done besides giving PII:

    • laws that more broadly categorize gambling
    • laws that heavily tax gambling profits (from the companies)
    • laws that ban gambling outright (not as likely to succeed, but it is an option)

    Final note here, but if someone is determined to do something, it’s going to be very hard to stop them if they’re not under supervision; think of various high profile murders that occur in the US regularly. Hell, think of all the school shootings! A kid isn’t able to legally own or buy a firearm, hell purchasing a firearm is about the most strict customer filtering you can get outside of more specialized goods, and kids still get their hands on them all the time, so clearly putting the onus on a business to filter it’s customers when it can’t even see them is going to be much more difficult to enforce.


  • I’m not sure about what you mean by video (using cameras, or posting videos) But I did check out Teamspeak, as I used to use it a long time ago, and it’s a nice medium between ease of use products like discord and security minded folks who use things like Matrix.

    Either way, Teamspeak did add screen sharing, and the cost to host a server is about the price of a nitro sub. That’s if you don’t self host, which is always an option and makes things free.

    It’s probably going to be the best option to convince my friends to finally leave discord’s ecosystem. Haven’t liked it since they started adding in bs like quests and the shop, it’s only a matter of time before it enshittifies so bad my friend group will be looking for a way to jump ship.


  • Pheta@fedia.iotoGaming@lemmy.world*Permanently Deleted*
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    10 months ago

    nobody needs to see that heteronormative degenerate filth. Kids are playing that game.

    Wow, didn’t expect someone speaking so loudly about same sex relationships to be so bigoted, but all walks of life, I guess. Either way, I seriously hope you have no interaction with anyone below the age of 30 personally or professionally.

    I’m not gonna even get into how romance is just a part of a story, and if you read anything that has romance in it, fanfic or not, it has just as much a right to exist.

    I will however rip into you pointing out franchises for ‘heteronormative degenerate filth’. First, the game isn’t about you. No game ever is, nor ever will be. If that is a moral failing of a game, I suggest you start making games yourself or stop playing them, because any other expectation is really stupid beyond compare.

    I will concede that games often lure you into self inserting yourself into the main character, as JRPGs tend to do. But at some point, the illusion has to break, and I can’t really imagine how you’d get mad if you’re self inserting into Zidane (FF IX protagonist) or even Leon or Cloud ( I hope you know enough about franchises you’re trash talking to know who they are).

    Also, to complain about the Assassin’s Creed franchise of all things is so braindead I have to question if you’re a plant. You’re saying children are playing a game whose whole premise is premediated murder, and the romance scenes are what you’re up in arms about? That is honestly beneath anything that breathes to acknowledge, and really shows that critical thinking is a skill.

    Do note, however, that if children are playing a game with mature content in it? That’s the parent’s responsibility as an individual to care for their child. Games aren’t obligated to include or exclude content to suit children, nor even whiny little shits like yourself.


  • Pheta@fedia.iotoGaming@lemmy.world*Permanently Deleted*
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    10 months ago

    That’s how the world works buddy. Sorry if you stepped outside your echo chamber, but romance is a part of stories as much as romance will always be a genre of books.

    And everyone’s gonna judge you if you say stupid shit like this. ‘Psychological evaluation’, as you put it, is just extrapolating. Or, if you need smaller words, guessing that since you’re dumb enough to completely dismiss romance as being worthy of including in a plot, you might be dumb enough to be a bible thumping Karen, or part of Collective Shout.

    If you really think being a bigot is okay, I don’t really know what else to tell you. Bye, don’t let the door hit you on the way out? You don’t have many friends?

    But yeah, welcome to the real world.



  • I will heavily disagree with you on your evaluation of Sly 4. The higher fidelity models doesn’t really add much to the characters that you couldn’t glean in prior entries in the series, and really only serves to give the characters a more plastic style all while minimizing the features that made them so memorable - their cartoonish aesthetic and stylized design. Not much changed on the design front for any of the major cast, besides more detail regarding their costumes. I will admit that more details on the smaller bits of their costume would be nice in the older entries, but compromising the style and aesthetic is a much worse tradeoff for what was gained. There’s many other people evaluating the level design in Sly 4 so I won’t go into that too much, but suffice to say, Sly 2 has comparable level design, and some are better in my personal opinion, but Sly 3 has the best level design of the franchise. None of those level designs were hindered or empowered by graphical capabilities. The only part that would have a noticeable impact, if anything, would be the post processing effects from some abilities in Sly 4, but I don’t really think those added that much to the experience, as most are gimmicks and costume based, meaning they are only used to solve puzzles and don’t play any further part in your arsenal except when the game specifically calls for those abilities.

    Now I don’t disagree that modern computing power could make the series much better, but AAA has this tunnel vision on graphical fidelity, when the indie scene has proved time and again, style always has and always will trump substance.

    Ratchet and Clank made the transition successfully because they didn’t overblow the graphical fidelity on Clank, it simply looks like a higher quality model of his early iterations, and has been made easier due to the armor and other sci-fi bits of technology in the series, as the genre scales better with the raw fidelity that most AAA developers pursue than other franchises.

    Doesn’t really help either that the first step that the Sly franchise took into this modern era was spearheaded by a third party studio. I’m not gonna bash Sanzaru that much, as it’s clear they had to put in a lot of work to approach Sony and Sucker Punch to even get permission to work on the franchise, and it shows in the humor of their mission design, although they were uncertain of themselves and it shows. So not only was Sanzaru dealing with the difficult position of having the newest entry of a beloved franchise, but also coming up with ways to modernize the gameplay and graphics in a franchise almost iconified in the early 2000’s comic and cartoon aesthetic.

    It’s clear they had more to juggle than could have honestly been expected of them, not the least of which that the franchise had been dead in the water for 8 years at that point, as the industry had slowed to a crawl after the creep of design scope and the upscaling of the industry caused much of the workflow to stagnate or recursion in on itself.