Okay, that was hilarious; thanks for that.
Okay, that was hilarious; thanks for that.
In the US, Atari tried to sue someone who made an Asteroids clone back in 1981 and lost because Meteors, the clone had made some improvements on the idea of Asteroids (color, among other things). This cemented US legal precedent that you can’t sue people for “ripping off” games so long as they make some meaningful change to it and aren’t just making a direct knock-off.
This current case is in Japan, however, where the legal landscape is very different and companies need to be legally aggressive to maintain any rights to their IP from what I understand. I have no idea how that’s going to go down.
They’re no problem when properly thrown out, but a huge problem when people litter with them as happens far too much. I hate to see us all punished because a significant portion of people can’t stop littering, but I can’t see us stopping them…
Currently enjoying the demo. I’ve definitely wanted more nonsense like this in gaming.
One simple thing to fix is widescreen FOV, which is fortunately trivial. Simply add the following lines to Engine.ini in the config files and it should handle any screen width just fine:
[/script/engine.localplayer] AspectRatioAxisConstraint=AspectRatio_MaintainYFOV