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Joined 2 years ago
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Cake day: June 12th, 2023

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  • Making a system like this one day is my dream. I’m not in game dev and I’m probably never going to make a playable game but I naively believe that if you organize this well enough in advance, the moment it starts clicking together would be amazing. If you define all the individual actors in a flexible enough way, eventually the simulation should just ‘click’ and start functioning on its own, right? :P

    For example, you dont need to code the specific wolves+rain interaction - you just need to code “if vulnerable/tired - find shelter” and have rain affect the living creatures in that way. It doesn’t matter if there are deer or sheep in the area, “if wolf hungry” logic should just say “find something with meat to eat nearby”.

    Then again I know enough about programming to know this is extremely naive and it’d probably be a million times more difficult if I ever got around to doing it. I don’t even know where I fall on the dunner-kruger graph yet, but it’s an interesting thing to think about for me.








  • It did? Outer Worlds was just an over-exaggerated parody of capitalism, Starfield at least had some somewhat-believable world building in terms of how the tech progressed, how/why did humans start to live among the stars, conflict between different religions or factions, the xenomorph threat…

    Like I’m not saying any of these were done well, but it did have decent worldbuilding and some neat ideas, it was just the execution that sucked. OW might have some better parts than SF, like companion writing (although it was pretty cliched and cheesy there too) so I’m really surprised you use world building as your example lol




  • I too wish for a game like this but apparently it’s impossible to do it, either due to lack of vision, budget or expertise (or all of the above). Starfield sounded perfect on paper and it was a good studio to attempt it but in the end it was just a bland, soulless, boring mess of a game.

    As for my suggestions, I just got smaller games, not larger ,and in that vein honestly: FTL. It’s a 2d sprite roguelike and yet it’s the best game at giving me the feeling of being a scrappy starship captain on the run, trying to scrounge together resources in order to complete my trip despite overwhelming odds.

    The second closest game is Starbound but your mileage will vary, it feels unfinished and there is no real story to speak off, although the ship you continually improve and build in over time as you explore the universe does start to feel cozy and homely. It is also basically a worse Terraria in space so if you don’t like gameplay like that, skip.

    If you like Mass Effect you ought to try KOTOR1 and 2, oldies but goldies, but they do have the same weaknesses you already outlined for ME, it’s very much a set story.



  • I dunno if it counts as an MMORPG but Warframe has sunk its claws back into me and I can’t get it out of my head. The new update is mindblowing in many ways and I’m so into whatever the devs keep cooking if they continue like this.

    It’s a tough game to get into but I’ve been playing it on and off for a decade now and there’s nowhere I’d rather be


  • It’s a weird game. You’re not really supposed to play it like a game and have fun like in a game lol, if that makes sense.

    For example - you should avoid combat if you can. Take only one or few enemies at a time and that’s if you are in good condition (not panicked, exhausted, in pain, malnourished and drunk at the same time)

    Never run anywhere, it just tires you out and creates noise. Calmly walk away from zombies and lose them by breaking LoS. This takes practice and is generally tedious

    Don’t do fun stuff like rely on vehicles or guns too much, at least in the early game. They are noisy and attract too much attention, you use them once you have enough ammo and a place to fall back to in case it goes wrong. Cars are great once you have a secured base away from the main city areas but aren’t that useful for city exploration.

    Bases are not really safe. You can barricade all you want but if one zombie starts banging on it, soon the others will join due to noise. Generally you want to be out of reach and hidden rather than well defended. Proactively clear out the areas you spend a lot of time in.

    etc. etc. It’s much more of a simulator than a game at times, for better and worse. I have a love hate relationship with it xd