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Joined 8 months ago
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Cake day: April 22nd, 2025

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  • Its more of a paradigm shift than a need for innovation. There’s a lot more solid bodies to work with. The animation workflow might actually be less of a task because of that. Less dangly bits until you get to Tyranids. Everything is a ranged unit first. Instead of line battles with clashing melee units, siege battles with constricting maps and city scapes should be a lot more common. The real problem I can see them having is adjusting the pace of the units. 40k has things zipping around the field. The battles should be more rts like than the slow and methodical clash of lines.

    Whatever they do I’m pretty hyped about this. All the Total War games have been a staple in my library since Medieval 2. Despite all the trash that CA has been up to the past few years they still make good games. I think having a fresh slate with a familiar enough adjacent setting will be good for them.






  • Ehhhh the game is good but it’s not without problems. The prison area drags on for too long. The fact that there’s a hidden optional fight that can one shot kill your whole party because you’re extremely under leveled was annoying as fuck. Locking magic as a plot device for the first 30 hours of the playthrough really sucked. The mandatory cheesing of some fights was annoying.

    I like the game and go back to it every once in a while but BG3 is miles better IMO.



  • Don’t lower AC below 68 during the Summer. Don’t crank the heat past 76 in the winter. We got a drafty house but it doesn’t need to be a summer atmosphere when it’s 20 degrees outside.

    Also don’t run the water continuously while doing the dishes. That one was beat into me as a kid. Watching my brother and his baby momma leave the water running when they’re cleaning baby bottles turns me redder than a boiling lobster. Doesn’t help that Mom got us all together and said the water bill went up almost 100 since the baby was born. Took everything in my body to not point at those two like a dog snitching on his friend.








  • They didn’t chase graphics. Yeah the lighting system is better and the Civs having over 1000 polys is overkill for something you’re gonna focus on for 0.1% of playtime. CO failed by choosing an architecture that was not ready for production use. There was a few devlogs where they straight up said they were using pre-release versions of Unity that were half baked to develop CS2. They were testing some technology Unity was supposed to release in the future. Because of that they had to write a bunch of tools FOR UNITY themselves. In doing so they couldn’t get ahead of technical problems that kept popping up because it meant they had to fuck with Unity(the software and the company) more and more.

    The biggest example of this is the asset importer. Why in a video game built with modding in mind does this game have not have an asset importer almost 3 years later? Why did it take 2 years to release a DLC that was supposed to be out in the first 6 months? Why did it take 2 years to “fix” the economy part of the sim? They’re never gonna fix the busted ass traffic. CO built this game on a half built foundation and they’ve been paying for it since day 1.


  • By hand. I’ve only lived in a place with a dishwasher for 1 year. During that time I felt like the dishes never got truly clean. Like if shit was stuck to a plate or bowl it would need manual intervention. If a pan sat for a day and shit got really caked on it wasn’t even worth putting it in the dish washer. I don’t see how it saves on water either. Like I don’t leave the water running while I wash the dishes. I don’t fill the sink. I rinse a plate. Turn the water off. Scrub it down. Rinse it again. Water is on for maybe 5-10 seconds a dish. Scrubbing does all the work.

    Mentally, it’s kinda like taking a shower in the sense that my mind goes to a completely different place and all things that bothered me before are flushed out. That change in activity or environment really lets me process shit in a way that meling in front of a screen doesn’t.