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Cake day: June 14th, 2023

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  • It’s actually pretty unpopular in most games with hard end game content. Raiders want the best gear to come from the hardest content to make their efforts valuable and to feel rewarded.

    I must spend too much time around crafters lol

    Personally, I prefer it because it brings more types of play into endgame, and encourages socialization. That’s the kind of opinions I’ve seen as well. So long as raids give other rewards people want, it isn’t a problem. I think being able to raid for materials is also very cool



  • SAO was classless, with players leveling up individual skills instead of their character as a whole (though of course there was also a player level). ESO is pretty similar in that regard, but RuneScape might be closer, especially since we know SAO has serious crafters. The biggest showpiece for SAO seemed to be the complex and expansive skill system. Not only did Kirito have his sword skills, and dual wielding, he also had alchemy and fishing skills, and some kind of thrown hunting needle.

    It also has open-world housing, which is super rare. The only game I know of with something similar is Archeage, but AA is PvP focused (and I haven’t played it in like 8 years). Probably works a lot better in a game where you know the exact number of players, and it can’t increase lol

    Crafted gear was better than drops, which is a in-game economic choice by the developer. It’s hard to have serious crafters without that, so it made sense for the story. I don’t have much personal experience with games where that is the case, but it’s usually pretty popular.

    Probably the thing that really set SAO apart though, and something I don’t think we’ll ever see in real games, was the fact that floors were only cleared once, so the game was less an MMO grind, and more an organized campaign by the hardcore players. The mega-dungeons that had to be mapped by players worked well in this system, but would probably be annoying in an actual game. At its heart, it was a single player RPG created for Kirito, because it had to be for the plot. A lot of it’s “systems” can’t really translate to real life