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Cake day: May 31st, 2020

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  • Ephera@lemmy.mltoMemes@lemmy.mlFinally, Inner Peace!
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    15 hours ago

    Well, the ‘politics’ communities are usually used by US folks as their politics communities. It’s great that Trump is doing senile-old-man things again, but I cannot vote for or against the guy anyways. So, there is no real reason for me to keep up with that drama.





  • I believe, they increased it a little while ago, so it’s actually -64 to +320 now.

    But yeah, I don’t think anyone’s actually happy about the limited world height. It’s so limited, because of the way Minecraft works on a technical level. It loads the map in chunks, which are just massive pillars, reaching from the bottom of the world all the way to the sky, across the whole 384 blocks.

    As a result, if they increase the world height, they increase how many blocks have to be loaded at once, which increases the lag.
    Luanti doesn’t have this problem, because it uses cubic chunks instead.










  • Well, in this case, it is actually Valve that does the licensing. I don’t think the original companies have much to do with it, other than maybe being more willing to sell through Steam than e.g. GOG or itch.io.

    But all in all, yes, it would be a much more useful law, if it declared such a licensing model void.
    I’m guessing, they didn’t tackle that problem, because there are more legitimate uses of a licensing model, like World of Warcraft only giving you access while you’re paying the monthly fee.

    Nothing unsolvable, but you need some solid laws and it’d be a lot less likely that you’d get support from enough political parties to carry this into actual law.






  • Before the Unity suicide, I doubt it had 10% either. And you know, making games takes time, so in terms of released games, we might still not see an uptick.

    But I do think newly developed, particularly indie titles will go beyond those 10%, and maybe even quite easily so.
    There’s not many statistics out there, so here’s some horribly biased ones: https://gamefromscratch.com/godot-popularity-at-gmtk-jam-2024-explodes/

    This is from a gamejam held by a particular YouTube channel. That YouTube channel has an ongoing series about making a Unity game, nothing about Godot yet.
    But it is a gamejam, where people sit down for just a weekend to make a game, so people will be much more willing to try a new engine out. Although they’ll typically have some prior experience, since you don’t want to spend the whole gamejam learning an engine.

    But yeah, those caveats notwithstanding, that still is a significant growth for Godot.