minus-squareDashi@lemmy.worldtoGames@sh.itjust.works•Satisfactory's developers had no idea how popular its 1.0 launch was going to be: 'We try not to focus too much on that stuff and just make it as big as we possibly can'linkfedilinkEnglisharrow-up4·19 days agoI played 100 hours before I found out Sprint was shift. And I loved every minute of it linkfedilink
I played 100 hours before I found out Sprint was shift. And I loved every minute of it