• Omega@lemmy.world
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    6 days ago

    Halo Infinite killed the franchise for me.

    I still get my friends together to play Halo a couple times a year. But finishing Infinite was the first time I was no longer excited for the next installment.

    • Scrubbles@poptalk.scrubbles.tech
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      6 days ago

      Ever since Halo 2 dropped my best friend and I have co-opped each one in one sitting. Infinite is the first time in 2 decades that we couldn’t get through an installment. Open world was fun but empty, and they tried to have it cover for a plot. The entire 4-5-6 “trilogy” is more disjointed than the star wars sequels. Story was not compelling, no emotional pulls. Halo was legit top tier sci fi and infinite felt like it was written by a committee ina meeting room. Just sad.

      • Appoxo@lemmy.dbzer0.com
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        5 days ago

        Hmt I might say the story of 4 and 5 was halfway decent.
        In a vacuum.
        While not comparing it to Reach (or 3. But that hasnt stuck hard in my memory. CE was peak for me. I remember getting lost as a little kid in the hallways on the Pillar of Autmm on the way to the rescue capsules)

        • Omega@lemmy.world
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          2 days ago

          The story for 4 was great. It’s the only aspect of 4 that gets praise (although I think the graphics are underrated AF, those cutscenes on 360 are unreal).

          5 had a shit story, but it had phenomenal world building. Evil Cortana was actually a really cool villain (if you can get over them semi-resurrecting Cortana) and the Guardians should have been the new Halo. Also, the combat was awesome and they fixed the Prometheans to actually be fun to fight against.

          BTW, I have a special affinity for the stand-alone stories. CE, ODST, and Reach are my top 3 in the series.