I like challenging achievements if it’s in a game that I really like. I don’t like the “challenge run” type achievements. I don’t don’t really want to play the game like a speed runner.
Closest I like to those style achievements are things like in game completion medals for speeding through individual levels.
Edit:
Challenging achievements are fine in my book so long as they ain’t ridiculously difficult. I’d never wanna get an achievement for beating a game or extremely difficult section without making a single mistake because those types of achievements ain’t fun. No I am not gonna speed run every level one after another without getting hurt just for an achievement.
I tend to view those achievements as ones you pick up by accident rather than something you strive for. It turns them from something I absolutely have to get into a nice surprise when I do particularly well at a level I didn’t realize was supposed to be hard.
Yeah, I don’t mind playing the game on the hardest difficulty so long as all it does it adjust damage numbers, but if changes mechanics that’s not as much fun.
I have all the achievements in mass effect legendary edition for example. I won’t get all of the achievements in the dead space games because beating them with so many saves or one life is bullshit.
I generally agree with the exception of sandbox games intended to be played through multiple times, like grand strategy games. In those cases they can be a fun way to find absurd goals to try out, like in Victoria 3 when I made the US a monarchy or made Paraguay really big!
I like challenging achievements if it’s in a game that I really like. I don’t like the “challenge run” type achievements. I don’t don’t really want to play the game like a speed runner.
Closest I like to those style achievements are things like in game completion medals for speeding through individual levels.
Edit:
Challenging achievements are fine in my book so long as they ain’t ridiculously difficult. I’d never wanna get an achievement for beating a game or extremely difficult section without making a single mistake because those types of achievements ain’t fun. No I am not gonna speed run every level one after another without getting hurt just for an achievement.
I tend to view those achievements as ones you pick up by accident rather than something you strive for. It turns them from something I absolutely have to get into a nice surprise when I do particularly well at a level I didn’t realize was supposed to be hard.
Yeah, I don’t mind playing the game on the hardest difficulty so long as all it does it adjust damage numbers, but if changes mechanics that’s not as much fun.
I have all the achievements in mass effect legendary edition for example. I won’t get all of the achievements in the dead space games because beating them with so many saves or one life is bullshit.
I generally agree with the exception of sandbox games intended to be played through multiple times, like grand strategy games. In those cases they can be a fun way to find absurd goals to try out, like in Victoria 3 when I made the US a monarchy or made Paraguay really big!