“Well, first of all, they’re completely wrong,” Huang said in response to a question from Tom’s Hardware editor-in-chief Paul Alcorn about the criticism.
“The reason for that is because, as I have explained very carefully, DLSS 5 fuses controllability of the of geometry and textures and everything about the game with generative AI,” Huang continued.
Just a elongated way to say AI slop.



This one uses generative AI to “add details” instead of just adding pixels for more resolution. It can decide what a character “should” look like pushing a more homogeneous design to anyone using this since it will be built in training models of who knows what origin.