“Well, first of all, they’re completely wrong,” Huang said in response to a question from Tom’s Hardware editor-in-chief Paul Alcorn about the criticism.

“The reason for that is because, as I have explained very carefully, DLSS 5 fuses controllability of the of geometry and textures and everything about the game with generative AI,” Huang continued.

Just a elongated way to say AI slop.

  • lb_o@lemmy.world
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    4 days ago

    Oh, thanks for pointing that out.

    Ignoring that current version looks sloppy, as a gamedev I would accept extra AI beautification post processing step as additional feature, but I would never accept corporation getting their hands into my beloved geometry.