I know you’re not talking about old school RPGs. The older games tended to pad playtime by having insane difficulty levels or by requiring grinds. Hell, my favorite JRPG (edit: Legend of Legaia) is specifically more grindy in America, because the devs decided to slash the experience and gold drop rates by like 50% for the American release, and make all of the enemies hit much harder. (Interestingly, the original enemy stats are still present in the game code, and then the game runs some “x1.25” math when the battle starts, to bump all of their stats up to the values that actually get used in combat.) So you need to be a higher level to be able to survive, and you need to grind twice as long to reach those higher levels and to be able to buy better gear. I like it despite the grind, not because of it; In most of my play throughs, I end up using cheats to avoid the grind.
and aren’t a glorified second job
I mean, games like Ultima Online, RuneScape, Diablo, and EverQuest have existed since the 90’s. Hell, RuneScape used to be extremely approachable for young players because it didn’t require a good computer or any installs; It just ran directly in your internet browser.
The bigger reason many adults feel this way is not because games have gotten longer or harder. Adults simply have less time to play. They don’t want to spend a bunch of time researching optimal builds or grinding rank in multiplayer matches. Instead, they want to fall back to the games that they already know how to play. They’re willing to ignore the fact that their favorite single player game requires 10-20 hours of grinding, because it doesn’t feel like work to them. Or if it does, they can just use cheats to get around it. They don’t need to research how to get a specific item, or how to approach a specific boss fight, because they have already done it a dozen times.
Why would you write this and then not say what your favorite jrpg that is specifically more grindy in America is? Do you write clickbait headlines for a living?
I know you’re not talking about old school RPGs. The older games tended to pad playtime by having insane difficulty levels or by requiring grinds. Hell, my favorite JRPG (edit: Legend of Legaia) is specifically more grindy in America, because the devs decided to slash the experience and gold drop rates by like 50% for the American release, and make all of the enemies hit much harder. (Interestingly, the original enemy stats are still present in the game code, and then the game runs some “x1.25” math when the battle starts, to bump all of their stats up to the values that actually get used in combat.) So you need to be a higher level to be able to survive, and you need to grind twice as long to reach those higher levels and to be able to buy better gear. I like it despite the grind, not because of it; In most of my play throughs, I end up using cheats to avoid the grind.
I mean, games like Ultima Online, RuneScape, Diablo, and EverQuest have existed since the 90’s. Hell, RuneScape used to be extremely approachable for young players because it didn’t require a good computer or any installs; It just ran directly in your internet browser.
The bigger reason many adults feel this way is not because games have gotten longer or harder. Adults simply have less time to play. They don’t want to spend a bunch of time researching optimal builds or grinding rank in multiplayer matches. Instead, they want to fall back to the games that they already know how to play. They’re willing to ignore the fact that their favorite single player game requires 10-20 hours of grinding, because it doesn’t feel like work to them. Or if it does, they can just use cheats to get around it. They don’t need to research how to get a specific item, or how to approach a specific boss fight, because they have already done it a dozen times.
Why would you write this and then not say what your favorite jrpg that is specifically more grindy in America is? Do you write clickbait headlines for a living?
Hah, just edited the comment for you.