I don’t know if this is a good community to post to, but it’s a cool game and i want to share it somewhere.

I think i heard about this game in a conlang group. I recently played the demo, and it was amazing. The game’s idea is pretty novel too. You decipher a logographic language based on context and clues, and you have to manually decipher the words meaning, too; so you could translate it wrong. in the “ME ME TOWER GO PRAISE” box, i’m not sure if the PRAISE hieroglyph is actually correct. I love linguistics, and to see a game made around it is awesome.

A devotee saying "ME ME TOWER GO PRAISE" The guard's have their own language!

  • Kovukono@pawb.social
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    1 day ago

    It kind of felt like the game was trying to tackle language as a barrier to entry in the same way that Tunic did, but ultimately failed to properly teach. The first language is learnable, but most of the others had extremely frustrating attempts to get the last few words. It fortunately tells you when the word is correct in your pocket dictionary, but if you haven’t encountered the item it references yet, you have to assign it what you think it is, rely on it, and figure out what exactly is wrong.

    I get that it’s a puzzle game, but there’s supposed to be a moment of “Oh, that’s how it works” euphoria when you finish a puzzle, not a consistent “Seriously? I got it this wrong again?” and an encouragement for random trial and error due to frustration. It’s cool that there’s different languages, based on different existing language structures, but it felt like the execution of unraveling it fell flat.

    • Butterpaderp@lemmy.world
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      10 hours ago

      I dunno, I disagree with this. If you encounter an item that hasnt been referenced yet, the game doesnt make you brute force it; it’s simply an option. You can figure out most of the words just exploring the world and seeing events happen. The rest are logical deductions.