I keep seeing how Stardew is great here so I tried it yesterday. First I read an interview with ConcernedApe and love how he’s a solo dev, which is inspiring to me for my own solo project. So I really wanted to love stardew, become attached to it, and view ConcernedApe as a romodel.

Did not happen. Loved the music and gentle nice vibes of the intro, and the different starting choices were cool. First negative tho is something I remember from the article where he said he didn’t really like majora’s mask cuz the time aspect then laughed at the irony since he made Stardew. Well I agree. The time aspect doesn’t make it more fun for me.

I love how different the people are instead of all slight variations of the same model.

thing 2 tho that basically prevents me from getting farther is the ‘work’. Right now I’m loading back in to my Rimworld game. Comparatively, when I stepped out on to that Stardew field with no crops yet planted, my thought was, '“oh am i going to have to do all this myself?” Idk why I would want to spend my time and effort doing what someone in Rimworld does without needing micromanagement.

Tried to get farther this morning and could not.

So I guess it isn’t for everyone, and for me, this is why. Definitely admire ConcernedApe tho and his success and community he creates as a solo dev.

  • _bcron_@lemmy.world
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    13 days ago

    I tried picking it up a few times and tried playing conventionally and felt like it was basically a snoozefest, break down a handful of rocks and stumps and faint in the field lol. Similar kind of road block. The time and the energy stirs up a little anxiety in me, trying to be efficient and stuff.

    But then, I tried playing again, ignored the crops, and just went off fishing and exploring the caves, and fell into a hole.

    it might still not be the game for you, but if you pick it up again, a no-crop playthrough might be far more engaging

    • IcyToes@sh.itjust.works
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      13 days ago

      Also, you lose less stamina as you level up. Better tools and food make energy irrelevant. Early game, you start from scratch and it gets easier over time. You get sprinklers etc. No more watering.