Just because the cartridge slot is compatible with old Switch games doesn’t necessarily mean they can’t use a different communication protocol for the new cartridges to prevent them from getting dumped
In fact, that is almost guaranteed to be the case, because otherwise the Switch 2 would be launching with a flashcard available for it on day 1.
Outside of the few flashcarts I have, don’t really know the history behind the creation of them. Probably worth looking into the everdrive made by Krikzz as a starting point.
For me personally, I think it’s a good way to play rom hacks on original hardware. Definitely a good way to also not put as much wear and tear on the cartridge slot either
Just because the cartridge slot is compatible with old Switch games doesn’t necessarily mean they can’t use a different communication protocol for the new cartridges to prevent them from getting dumped
In fact, that is almost guaranteed to be the case, because otherwise the Switch 2 would be launching with a flashcard available for it on day 1.
Also a good point. It would be surprising if the protocol wasn’t changed either for the slot itself.
Should be interesting to see how it blocks flashcarts.
Interesting. Do you or @[email protected] know anything about the creation of flash carts in the first place? And about the development of new ones?
I could imagine it being entirely profit driven or something released free to the world and commercialized by manufacturers after.
(Wiki doesn’t have a specific history section.)
Outside of the few flashcarts I have, don’t really know the history behind the creation of them. Probably worth looking into the everdrive made by Krikzz as a starting point.
My Life in Gaming also did a few videos on the subject a while back. Here’s one of them: https://www.youtube.com/watch?v=fuHA3k-y6PE
For me personally, I think it’s a good way to play rom hacks on original hardware. Definitely a good way to also not put as much wear and tear on the cartridge slot either