The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 16 days agoCommentary on taking feedback as a game designer, from someone who worked on the original DOOM. media.piefed.worldimagemessage-square115linkfedilinkarrow-up1831arrow-down111
arrow-up1820arrow-down1imageCommentary on taking feedback as a game designer, from someone who worked on the original DOOM. media.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 16 days agomessage-square115linkfedilink
minus-squareWindex007@lemmy.worldlinkfedilinkEnglisharrow-up10·16 days agoTo me it reads more like an artist who is tired of justifying thier art, and is recalling a time they met notes with honesty.
To me it reads more like an artist who is tired of justifying thier art, and is recalling a time they met notes with honesty.