• tigeruppercut@lemmy.zip
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    1 month ago

    I hate bullet sponges in FPS especially. Really makes your guns feel stupid when you shoot someone a dozen times in the head and it doesn’t do much.

    • OhNoMoreLemmy@lemmy.ml
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      1 month ago

      I remember playing Max Payne. There was some battle in a bar against a guy with a shotgun. If you timed it right between reloads you could run up to the guy, stand on the bar so your guns were exactly level with his face and empty two Uzi clips point blank into his face before he could reload.

      Then you would run out of ammo and he would one shot kill you.

    • conciselyverbose@sh.itjust.works
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      1 month ago

      IMO what it should do is:

      A) Increase damage falloff. For precision guns that means non precision shots do less. For short range weapons that means the penalty for working outside the effective range is higher.

      B) Add more enemies. Especially if there’s any stealth element, you close windows and change how you approach encounters.

      C) Depending on the game, increase the range enemies respond at. If that’s sound based, they have better hearing. If it’s enemies calling for help when alerted, they get assistance/raise alert levels from longer range.

      Perfect play should be comparable. Mistakes should be punished harder.

      • brygphilomena@lemmy.world
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        1 month ago
        • Enemies should have more moves, particularly bosses.
        • Enemies should use more cover.
        • Enemies coordinate better.