With the release of “The Final Shape,” the main storyline has concluded, and it seems like the developers are now just churning out random content and seasonal passes without a clear direction for the game’s future. I’m genuinely curious about what motivates players to stick around. Are there aspects of the game that still offer value or enjoyment, or are players simply holding on in hopes of something more substantial? What keeps them engaged with Destiny 2 despite its apparent lack of a clear path forward?

  • jordanlund@lemmy.world
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    1 month ago

    I dropped it like it was hot when they cut out 1/2 the content I paid for. I might come back if they bring it back.

  • intensely_human@lemm.ee
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    1 month ago

    I play games for the gameplay, don’t really care about story.

    I haven’t played Destiny in a while but if I did it would be for the same reason a person keeps buying new sudoku books: I like solving the puzzles that the levels represent.

    I think Destiny is cool in that it’s co-op and you can encounter other players and temporarily team up with them.

    I really wish we had the computing power to make a game that was basically massively coop Halo: one big war against the Covenant that everyone can fight in on the side of Humanity.

  • collapse_already@lemmy.ml
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    1 month ago

    I have been playing it for 6 years. The gun play is great. It gets regular updates. I still have fun. I wish the pvp player pool was bigger so that match making would work better.

  • NIB@lemmy.world
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    1 month ago

    What keeps them engaged with Destiny 2 despite its apparent lack of a clear path forward?

    There is no alternative. The First Descendant is p2w. Once Human has different structure and resets your progress every season. Warframe is pretty different and similar to First Descendant. Overwatch basically cancelled its pve. Darktide is clunky.

    And none of these games have the polish and shooting satisfaction that Destiny has. If people want a pve game, with long term progression that has enjoyable shooting, Destiny is all there is. What keeps them playing? Copium.

    Slowly but steadily Destiny will die. And thats when Marathon will come out. But Marathon is very different, so i am not even so sure that most Destiny players will migrate to that.

    I am not even playing Destiny. Destiny is the game that i want to love so much but always shits on me, so i gave up. It seems to me that the easiest thing in the world, is to keep Destiny going and address its minor issues. But somehow Bungie doesnt think so.

  • Ark-5@lemmy.blahaj.zone
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    1 month ago

    I’ve stopped playing since Microsoft copilot was announced and I fully ditched windows, but I held on until the final raid because of the gun play, nostalgia, and the representation present in both the studio and the game. I grew up with the Marathon games, and the early Halo series. The DNA of those games is still there and I can’t help but love it. I’ve been chasing a single player experience that gets even close to Destiny’s feel for so long. The System Shock remake is getting close, but I would love a PvE only game from Bungie. For a long time (read pre-Sony-buyout) Bungie was also a sort of hold out for various minority representations I try to support. The studio’s media showed an employee base that is diverse and they often did a good job pushing back against players saying any sort of agenda was being pushed just for including diversity in the game. This made them a company I was much more willing to throw money at, compared to say, activision/blizzard. That sentiment as largely faded for me as the studio had been turned into a “for the shareholders” cow Sony can milk.

  • Vik@lemmy.world
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    1 month ago

    Something along the lines of hiring an expert on gambling. There’s a lot of game mechanics in games like Destiny 2 which lock you in through little feedback loops.

    https://www.youtube.com/watch?v=LIuAeFu84kY

    It’s a good looking game with decent movement and gunplay, but it fully disrespects your time. RIP if you ended up buying the game in 2017 with the first few expansions because that shit gone now.

    • Buttflapper@lemmy.worldOP
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      1 month ago

      Seems like most live service games these days are built off of addiction or gambling. For example, gacha gaming is becoming more popular everyday, with their rolls and gambling loops. You can see this in games like Genshin impact. Kind of makes me miss the old days where we had games like battlefield and Call of Duty old school style, just running around playing something that we enjoy for fun.

  • conciselyverbose@sh.itjust.works
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    1 month ago

    Because the gunplay is really good. I never had a shred of interest in the story.

    I don’t still play because the level and enemy design tanked when they went into expansion treadmill mode, but “a path forward” was never something I cared even a little bit about. “The path forward” is what killed my fun.

    • ByteOnBikes@slrpnk.net
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      1 month ago

      The gunplay is SO good. There’s just something about the way it feels that makes it so distinct from any other shooter.

      I haven’t touched Destiny in two years. And every shooter I played (first person and the gears of war third person), nothing has yet scratched my Destiny 2 itch.

      • smeg@feddit.uk
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        1 month ago

        I see this posted a lot, what does it mean? What is “gunplay” and what is so good about it in this game?

        • IronKrill@lemmy.ca
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          1 month ago

          Generally shorthand for animation, sound, and somewhat game balance. As for what’s good about it I couldn’t tell you because I came into the game jaded. IMO the visual design is nothing standout and the aim assist on mouse aim makes the entire experience sleep inducing.

  • TheDonkerZ@lemmy.ca
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    1 month ago

    I feel as if the “lack of clear path forward” is a bit over an overreaction from the community.

    They dropped Lightfall, and people feel burned, saying they’ll stop playing after Final Shape because Bungie never learns. Add the 2 layoffs into the pot, and the player hemorrhage isn’t about the path forward. This is just the first time the players haven’t known the 3 year plan in a long time.

    Bungie is still announcing plans at the same rate they used to, the only difference from pre-TFS is they gave the community the names of 3 expansions ahead of time back then.Now all we have are leaks from some twitter accounts and the title of the next year of content.

    AFAIK, they are talking about what “Codename Frontiers” is either today or tomorrow. So yeah, no future plans is not really the issue. They have been saying for a long time there will be more D2. The reason people haven’t wanted to play is everything else surrounding the the game (Bungie layoffs, etc).

    Source: 3500+ hours of D2, and the ability to read and retain information. A seemingly rare trait in the D2 community.

    • Buttflapper@lemmy.worldOP
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      1 month ago

      I feel as if the “lack of clear path forward” is a bit over an overreaction from the community.

      I don’t think it’s an overreaction considering the fact that they have been building up to the end of this story for about a decade now, it was the grand finale of everything in the entire game’s overarching dialogue, and frankly, no one even considered what would come after that other than the release of Destiny 3 if there even would be one

      Bungie is still announcing plans at the same rate they used to

      This is just the first time the players haven’t known the 3 year plan in a long time.

      Now all we have are leaks from some twitter accounts and the title of the next year of content.

      You’re contradicting yourself. You’re saying that they are still announcing things at the rate that they used to, but players don’t know what’s going on, and all we have are leaks from Twitter accounts. How does that make any logical sense? We have no idea what’s going on, but we also know exactly what’s coming, but we also don’t because it’s just leaks and rumors… ummm

  • tamiya_tt02@lemmy.world
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    1 month ago

    I hate Destiny. It’s my favorite game.

    I started playing D1 during the PS4 Alpha, then beta, and release. Loved it. Played almost daily through The Taken King, and got D2 on launch day. Played the Red War, then took a break. Dabbled in curse of Osiris, took a longer break, played a bit of Beyond Light, more break, then got back into Destiny last June and played a lot through Lightfall’s seasons and The Final Shape.

    I truly enjoyed my time playing, but now I’m starting to feel pulled in other directions. I got into Warframe, and The Forever Winter looks really good. I tried Helldivers and it was ok, I don’t have a group to play it with and don’t enjoy randos.

    Anyway, all that to say Destiny 2 is dangerously addictive. It feels so good to play. I especially enjoyed the 10-year saga wrapping up with The Final Shape. I’m a very casual gamer, but Destiny makes me feel powerful. That’s why I play.

  • Eggyhead@fedia.io
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    1 month ago

    What main storyline? I jumped in late and none of it made sense. I couldn’t even figure out what order I had to play. Gameplay was great as long as it wasn’t PVP.

    • Scrubbles@poptalk.scrubbles.tech
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      1 month ago

      Yeah they made the genius decisions that new players should be dropped into whatever dlc they were Hocking right then and worse than that they removed dlc, never to be played again. They burned some hard bridges with me on that

      • bigmclargehuge@lemmy.world
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        1 month ago

        I’ll never support Bungie again. I bought D1 and D2 before it went free to play, only to have the game I bought removed from the face of the Earth.