Otter Raft@lemmy.ca to Selfhosted@lemmy.worldEnglish · 2 days agoGPU prices are coming to earth just as RAM costs shoot into the stratosphere - Ars Technicaarstechnica.comexternal-linkmessage-square69linkfedilinkarrow-up1334arrow-down15cross-posted to: [email protected]
arrow-up1329arrow-down1external-linkGPU prices are coming to earth just as RAM costs shoot into the stratosphere - Ars Technicaarstechnica.comOtter Raft@lemmy.ca to Selfhosted@lemmy.worldEnglish · 2 days agomessage-square69linkfedilinkcross-posted to: [email protected]
minus-squareusernamesAreTricky@lemmy.mllinkfedilinkEnglisharrow-up10·2 days agoHave you tried just compiling it with fewer threads? Would almost certainly reduce the RAM usage, and might even make the compile go faster if it you’re needing to swap that heavily
minus-squareJeena@piefed.jeena.netlinkfedilinkEnglisharrow-up3arrow-down1·2 days agoYeah that’s what I’m doing but I played for the fast CPU and can’t make it the bottleneck ^^
Have you tried just compiling it with fewer threads? Would almost certainly reduce the RAM usage, and might even make the compile go faster if it you’re needing to swap that heavily
Yeah that’s what I’m doing but I played for the fast CPU and can’t make it the bottleneck ^^