• Valmond@lemmy.world
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    13 days ago

    I worked hard to make my kids understand why that stuff is bad. They got their highs, crashes, and understanding, now they’re not attracted to stuff like that any more 😅 but man, it should totally be illegal.

    Especially for kids ffs.

      • Valmond@lemmy.world
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        2 days ago

        I explained how it works, that it’s just artificial scarcity, with vark patterns like FOMO, that they’ll lose it all on day (when switching game for example or the game stops existing), but also that for a small game it could help the creator (they loved a sand digging game and bought a better shovel lol) etc. I also put the money in perspective , like remember that candy we bought, it was 5€, are you sure you want to buy a skin for 8€ (they did)? But I didn’t outright forbid them to do so, they got to chose and they were quite happy about it. I very rarely gave them anything (maybe 20-30€ during like 3 years) but they hit the gramps :-) and eventually the house of cards went down and they were outraged that all their skins and “rare skins” were just useless now. They got a single skin for the next shooter IIRC so to not have the newbie skin, but then it just stopped.

        • Kache@lemmy.zip
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          2 days ago

          How old were they, when they had those experiences? I’ve been thinking I need to have them feel they’ve wasted “their own” money to develop a sense of regret, too.

          • Valmond@lemmy.world
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            1 day ago

            Starting around 10-11 I guess, Roblox and that popular shooter with a bus dropping the players was all the rage.

            I don’t know if they got the value of money back then, the lesson was taught, but I guess learned way later. The skins and the super shovel etc. “Was” the “money” for them and poof it all went away when they didn’t want to play that specific game any more.