The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 1 year agoThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldimagemessage-square548linkfedilinkarrow-up1962arrow-down117 cross-posted to: [email protected]
arrow-up1945arrow-down1imageThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 1 year agomessage-square548linkfedilink cross-posted to: [email protected]
minus-squarecafuneandchill@lemmy.worldlinkfedilinkEnglisharrow-up52·1 year agoAnd then there’s Yoko Taro, who instead opts for the emotional difficulty in his games
minus-squareSomething Burger 🍔@jlai.lulinkfedilinkEnglisharrow-up21·1 year agoAnd then there’s Electronic Arts, who instead opts for technical difficulties.
And then there’s Yoko Taro, who instead opts for the emotional difficulty in his games
And then there’s Electronic Arts, who instead opts for technical difficulties.
Or financial difficulties