simple@piefed.social to Games@lemmy.worldEnglish · 23 days agoHollow Knight: Silksong Sparks Debate About Difficulty and Boss Runbackswww.ign.comexternal-linkmessage-square354linkfedilinkarrow-up1331arrow-down116
arrow-up1315arrow-down1external-linkHollow Knight: Silksong Sparks Debate About Difficulty and Boss Runbackswww.ign.comsimple@piefed.social to Games@lemmy.worldEnglish · 23 days agomessage-square354linkfedilink
minus-squareFeyd@programming.devlinkfedilinkEnglisharrow-up9arrow-down2·23 days agoSince when do metroidvanias not have save points right outside boss rooms? That’s been the standard since symphony of the night at least…
minus-squareCybersteel@lemmy.worldlinkfedilinkEnglisharrow-up2·22 days agoDoesn’t metroid only have save rooms?
minus-squareFeyd@programming.devlinkfedilinkEnglisharrow-up1·22 days agoYes? http://metroid.retropixel.net/games/metroid3/metroid3_map.gif Notice how there is always one close to each boss.
minus-squareBilb!@lemmy.mllinkfedilinkEnglisharrow-up2·22 days agoThey haven’t really been a thing in either Metroid or Castlevania for a long time, interestingly.
Since when do metroidvanias not have save points right outside boss rooms? That’s been the standard since symphony of the night at least…
Doesn’t metroid only have save rooms?
Yes? http://metroid.retropixel.net/games/metroid3/metroid3_map.gif
Notice how there is always one close to each boss.
They haven’t really been a thing in either Metroid or Castlevania for a long time, interestingly.