simple@piefed.social to Games@lemmy.worldEnglish · 2 months agoHollow Knight: Silksong Sparks Debate About Difficulty and Boss Runbackswww.ign.comexternal-linkmessage-square354linkfedilinkarrow-up1332arrow-down116
arrow-up1316arrow-down1external-linkHollow Knight: Silksong Sparks Debate About Difficulty and Boss Runbackswww.ign.comsimple@piefed.social to Games@lemmy.worldEnglish · 2 months agomessage-square354linkfedilink
minus-squareLettyWhiterock@lemmy.worldlinkfedilinkEnglisharrow-up12·2 months agoI haven’t played silksong, but most games like Dark Souls and the like, getting back to the boss without taking damage is pretty easy. It’s not difficulty, it’s just time.
minus-squaremagusfungus@lemmy.mllinkfedilinkEnglisharrow-up4·2 months agoAlso in Fromsoft games runbacks are a deliberate design choice that forces the player to take a quick break after dying to a boss.
I haven’t played silksong, but most games like Dark Souls and the like, getting back to the boss without taking damage is pretty easy. It’s not difficulty, it’s just time.
Also in Fromsoft games runbacks are a deliberate design choice that forces the player to take a quick break after dying to a boss.