simple@piefed.social to Games@lemmy.worldEnglish · 30 days agoHollow Knight: Silksong Sparks Debate About Difficulty and Boss Runbackswww.ign.comexternal-linkmessage-square354linkfedilinkarrow-up1331arrow-down116
arrow-up1315arrow-down1external-linkHollow Knight: Silksong Sparks Debate About Difficulty and Boss Runbackswww.ign.comsimple@piefed.social to Games@lemmy.worldEnglish · 30 days agomessage-square354linkfedilink
minus-squareLettyWhiterock@lemmy.worldlinkfedilinkEnglisharrow-up9·29 days agoI’m not really used to metroidvanias having runbacks honestly. Most I’ve played either have save points close to the bosses or just drop you outside the boss room if you die.
I’m not really used to metroidvanias having runbacks honestly. Most I’ve played either have save points close to the bosses or just drop you outside the boss room if you die.