Whoever was onboard a decade ago would have left by now. And they probably were the ones that replaced the original management and devs back when this started on kickstarter. maybe except the c-suite that got close to Roberts. they probably got paid well fleecing players.
Same, but I can also see it not being that high. The developers seem really amateur and there’s definitely an ego problem. I can see a lot staying on because they think they have made it.
Also, who wants to work for a company like that? On a spaghetti project that will never be finished? They will wanna keep people already committed.
that’s what I mean. it became this absolute mess because devs coming and going.
long ago the original team started the project. along the way it became a minor spaghetti. and along the way Roberts starts to feature creep. devs fed up and left. replaced with new devs. some might be new, and enticed by working with Roberts. Roberts creeper more feature. more spaghetti. repeat.
I kind of remember they did a few revamping the codebase along the way a few times. by this point it’s been a decade, there’s a few changes of the teams, and god knows how well their documentation is. But by this 10th year in my headcanon, Roberts is already swimming in money and maybe this is where he decided to just not finish the game. maybe he decided earlier, or later. idk
fast forward to now. game still isn’t finish. game still runs like ass. some people still keep buying fungible tokens. that’s what the ships amount to, ultimately, in my eyes.
Would like to see their turnover rates tbh
Whoever was onboard a decade ago would have left by now. And they probably were the ones that replaced the original management and devs back when this started on kickstarter. maybe except the c-suite that got close to Roberts. they probably got paid well fleecing players.
Same, but I can also see it not being that high. The developers seem really amateur and there’s definitely an ego problem. I can see a lot staying on because they think they have made it. Also, who wants to work for a company like that? On a spaghetti project that will never be finished? They will wanna keep people already committed.
that’s what I mean. it became this absolute mess because devs coming and going.
long ago the original team started the project. along the way it became a minor spaghetti. and along the way Roberts starts to feature creep. devs fed up and left. replaced with new devs. some might be new, and enticed by working with Roberts. Roberts creeper more feature. more spaghetti. repeat.
I kind of remember they did a few revamping the codebase along the way a few times. by this point it’s been a decade, there’s a few changes of the teams, and god knows how well their documentation is. But by this 10th year in my headcanon, Roberts is already swimming in money and maybe this is where he decided to just not finish the game. maybe he decided earlier, or later. idk
fast forward to now. game still isn’t finish. game still runs like ass. some people still keep buying fungible tokens. that’s what the ships amount to, ultimately, in my eyes.