• tigeruppercut@lemmy.zip
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    14 days ago

    All FPS controller-based controls are inferior to keyboard+mouse. It just depends on how much hampering you can tolerate. People who played Doom on PC and adapted to Goldeneye were already making an alt control scheme work (although technically you could use 2 controllers to get a similar layout to Halo controls) because the game was good enough to warrant it at the time.

    Of course the Halo twin stick controls were/are superior to the weird N64 controller, but none of them have “decent” controls once you’re used to m+kb. I even played a bit of Goldeneye 20 years after release and had fun with it–muscle memory kicked in and it was fine.

    • kestrel7_7@lemmy.world
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      14 days ago

      All FPS controller-based controls are inferior to keyboard+mouse.

      Yes. This is why I never really liked Goldeneye that much. Just never got the big deal.

      Halo is the first one that I thought was decent. I didn’t say it had good controls, I said decent 😂

      • BlackVenom@lemmy.world
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        14 days ago

        Did you play Doom or something? GoldenEye predates basically every 3d shooter. It’s controls suck today even for controller standards but it did a lot for the FPS genre… more than halo ce.

        • ✺roguetrick✺@lemmy.world
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          10 hours ago

          Quake and quakeworld predates it by a year and frankly were the shit. Quakeworld team Fortress was 96 even and that’s when things really got popping. Windows 95 was having some good shit shooters. Half life just built on what quake already made awesome. Goldeneye came out in 97 and it looks like a poor stepchild compared to networked over IP quakeworld with full 3d and incredible verticality.