cross-posted from: https://lemmy.today/post/57413346
I played Nine Sols recently and it had a transformative effect on my gaming experience. I’ve found myself no longer getting mad at fairly structured games and deeply enjoying the personal refinement of my skill set in pursuit of a goal. Suddenly this shift in perspective has allowed me to see difficulty in a new light and truly savor the victory that comes after significant effort. With this new perspective, I decided to try the game that had made me hesitate the most with its reputation for difficulty: Sekiro
Its been truly eye opening to realize that my nervousness has only kept me from a good time. Or maybe I just wasn’t ready for it…
Following that trend, I started Celeste for the first time even though I never play pure platformers, and it has blown my socks off. Do I suck? You bet your ass I do. But I know it’s from a lack of detailed platforming, and developing that skill has been very fun and satisfying.
Now, I’d love to hear from others. What games made you regret waiting so long to try them?


It was frustrating to start. I agree. It requires such a different skill set than the Souls games but it feels like you should be good at it already, but you won’t be.
One key to the game is in a quote a character says fairly early on: “Hesitation is defeat.” The way to play is to put constant pressure on the enemy. In the Souls games you’re encouraged to back off and take time to recover when you need to. In Sekiro, you need to keep the pressure up to break their posture. If you back off then they recover and progress is reset. It’s tough, but it’s one of the best combat games once it clicks. It’s why almost every game since has added a posture bar, but they don’t go all the way to the logical end that Sekiro did. Even ER took the posture mechanic, but watered it down.